Cube Quest

From Codex Gamicus
Jump to: navigation, search
Cube Quest
Basic Information
Type(s)
Video Game
Simutrek Inc.
Simutrek Inc.
Shoot 'em up
Trackball, 3 buttons
Arcade
Retail Features
Gameplay-Single-player.png
Arcade Specifications
Upright
Raster, Horizontal
CanadaUnited StatesMexico North American Release Date(s)
1983
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Cube Quest is an arcade game released by Simutrek Inc. in 1983. It combines 3-D polygonal graphics with laserdisc-streamed, animated backgrounds (a technique later employed by Namco's Galaxian 3)

Gameplay[edit | edit source]

The objective of the game is to guide a spaceship through a cube-like network to reach the treasure star located at the opposite extreme of the player's origin. Each cube edge leads to one of 54 uniquely-themed corridors where a wave of enemies must be dispatched in a tube shooter style gameplay sequence.

Production[edit | edit source]

Paul Allen Newell was responsible for design and programming.[1] The laserdisc backgrounds were produced by Robert Abel and Associates. Ken Nordine (uncredited) voiced the intro narration.

References[edit | edit source]

External links[edit | edit source]