Codex Gamicus
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Cyber Spin
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Cyber Spin
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==Gameplay== ===General information=== The game uses a top-down [[Perspective (visual)|perspective]] and was designed in the same technique as classic arcade racing games.<ref name="ign"/> There are ten different tracks in places like the [[United States]], [[Peru]], [[Spain]], [[Kenya]], and [[England]].<ref name="ign">{{cite web | url = http://cheats.ign.com/objects/008/008274.html| title = General features | publisher = IGN | date = | accessdate = 2008-10-22}}</ref> Players of the game become a part of a science-fiction version of the 2016 [[Formula One]] season. The goal is to win every race and to eventually win the championship. All of the [[automobile]]s are turbocharged with advanced futuristic technology that allows for extra speed every time a "Power Boost" is used (at the cost of the vehicle's energy reserves).<ref name="gamespy"/> ===Racing=== The player must qualify to make it into the main event. Unlike ''[[Kyle Petty's No Fear Racing|Circuit USA]]'', the player does not automatically qualify for a race and must beat a certain time limit to advance the story line. There is a free mode (Japanese release only), password mode and scenario mode (with Japanese [[anime]]-like cut scenes in the Japanese version). In the scenario mode, the object is to guide an up-and-coming driver to the ultimate victory. Quitting once means [[game over]]. There is a different order of race tracks that the player confronts when comparing the Japanese version to the North American version. For example, the tracks in the earlier stages of the North American version are quite simple while the Japanese version forces the player to compete against complex race layouts starting from the second level. The fastest car can travel up to 505 kilometres (313.8 miles) per hour. Driven by the main character as its most-powered up vehicle, the player exceeds modern day [[NASCAR]] [[stock car]]s by more than 100 miles an hour. It will not be possible for the actual Formula One vehicles to go this fast in 2016 given the science fiction elements that the anime (and the video game) were based on. Even next-generation games like ''[[Gran Turismo 4]]'' and ''[[Corvette Evolution GT]]'' disallows players from reaching speeds in excess of 300 miles an hour due to their emphasis on realism instead of science-fiction futurism.
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