Codex Gamicus
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==Strategies for dealing with unwanted items== In any system, but especially those that have some sort of effective price floor, there will be items that are not wanted by any member of the group involved. Different clans or guilds deal with this issue in different ways. One way is that a leader of the guild will assign the item to a particular player, either forcing that player to pay a DKP price for the item, or simply basing it on who is deemed to most benefit from it, or some other factor. A random roll could be used. Some guilds maintain a "guild bank" where such items are stored until and if someone should want it if this is possible in that game. In some games, it is possible to break down an item into components used for other purposes. If this is possible, some groups may choose to do this for otherwise unwanted items. Note, however, that often a DKP system may have been designed the way it is to prevent collusion between players. If your DKP system has a mechanism for assigning an unwanted item, then this may itself be used as a means of collusion amongst players unless players are forced to pay for the item.
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