DOOM (2016)

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DOOM (2016)
Basic Information
Video Game
id Software
Bethesda Softworks
First-person Shooter
Microsoft Windows, Xbox One, PlayStation 4 and Nintendo Switch
PlayStation 3 and Xbox 360
Retail Features
Gameplay-Single-player.pngGameplay-Multi-player.pngGameplay-Co-op.pngPartial Controller Support (Steam)
This title has been rated M by the ESRBThis title has been rated 18 by PEGIThis title has been rated 18 by the USKThis title has been rated Z by CEROThis title has been classified R18+ by the ACBThis title has been classified R16 by the OFLCThis title has been rated 18 by Classificação Indicativa
Technical Information
id Tech 6
Retail Localization Information
Interface Language(s)
EnglishFrenchItalianGermanSpanishJapaneseBrazilian Portuguese
Audio Language(s)
EnglishFrenchItalianGermanSpanishJapaneseBrazilian Portuguese
Subtitle Language(s)
EnglishFrenchItalianGermanSpanishJapanesePolishBrazilian PortugueseRussian
Main Credits
Graham Joyce
United Nations International Release Date(s)
Microsoft Windows, Xbox One and PlayStation 4
May 132016
Nintendo Switch
November 102017
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

DOOM (initially referred to as DOOM 4) is a 2016 first-person shooter developed by id Software, published by Bethesda Softworks, and released for Microsoft Windows, PlayStation 4, Xbox One, and the Nintendo Switch . It is the fourth major installment in the Doom series.

Gameplay[edit | edit source]

Plot[edit | edit source]

Development[edit | edit source]

Originally announced in 2008 as DOOM 4, to be released for Microsoft Windows, Xbox 360 and PlayStation 3. It was announced to take place on Earth, with gameplay more akin to the original DOOM titles for DOS. In 2009, id Software's CEO announced the game was in "deep development", stating that the game is neither a sequel nor a prequel.

This rendition of the game was last mentioned in 2011, with John Carmack announcing DOOM would use a sub-set of C++ called "super-script". The game's development was restarted in 2011, with development later going quiet after the studio was dissatisfied with the quality of the game. Later, Bethesda further confirmed the existence of DOOM 4 with a new trailer at E3 2014. The game was later re-revealed on June 14, 2015 during Bethesda's E3 conference.

Reception[edit | edit source]