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==Notable WADs== {{Unreferenced section|date=August 2010}} The following is a non-inclusive listing of highly popular, unique or historically significant WADs that may be considered uncontroversial in its selection. See the [[#External Links|external links]] section below for alternative lists and review sites. ===Megawads=== * '''[http://www.doomworld.com/idgames/index.php?id=8688 Eternal DOOM]''' is a set of levels for ''Doom II'' created by [[TeamTNT]] after ''Final Doom'', released non-commercially in several versions—the final one on 14 November 1997. ''Eternal Doom'' places the player and the original ''Doom''<nowiki>'s</nowiki> demons in 32 levels varyingly in the theme of [[medieval]] [[castle]]s and futuristic high-tech bases, featuring a [[time travel]] sub-plot. A distinguishing aspect of ''Eternal Doom'' is the size of the levels, the average being about four times the size of the levels in ''Doom'' and ''DOOM II: Hell on Earth''. ''Eternal DOOM'' has been praised for the levels' grand [[architecture]] and complex layouts, but the size of some of the largest castles, combined with level design which sometimes forces the player to travel back and forth between switches located around the map—often difficult to find, has also been subject to criticism. * '''[http://www.doomworld.com/idgames/index.php?id=7947 Hell Revealed]''' (May [[1997]]) is a 32-level megawad for ''Doom II'' created by Yonatan Donner, one of the players behind the [[Doom Done Quick]] [[speedrunning]] project, and Haggay Niv. It was designed with the intent of providing a challenge for expert players, and has become infamous for its difficulty: the hardest levels in the set feature battlegrounds where the player is pitted against dozens of the hardest monsters at once, some levels containing around 500 monsters in total. Second to the original games ''Doom'' and ''Doom II'', ''Hell Revealed'' has been subject to the most [[DOOM competition|DOOM speedrunning competition]] of any ''Doom'' WAD. A sequel built around the same concept and featuring yet more monsters, '''[http://www.doomworld.com/idgames/index.php?id=12349 Hell Revealed 2]''', was created by a different team and released December 31, 2003. * '''[http://www.doomworld.com/contest/10sectors.shtml 10 Sectors]''' started as a competition at [[DOOMworld]], where entrants were challenged to make the best level they could for the [[Boom (source port)|BOOM]] source port using only 10 sectors, with the winner, Michal Mesko, receiving a Voodoo 5 5500 AGP graphics card. ===Total conversions=== * '''Aliens TC'''([[1994 in video gaming|1994]]) by Justin Fisher, based on the movie ''[[Aliens (film)|Aliens]]'', was the first total conversion and is one of the most famous:<ref name="dw">[http://www.doomworld.com/10years/bestwads/1994.php DOOMworld - The Top 100 WADs Of All Time: 1994<!-- Bot generated title -->]</ref> in the week following the release of ''[[Doom II]]'', there was more discussion in the ''Doom'' [[newsgroup]]s related to ''Aliens TC'' than ''Doom II''. The popularity of the ''Aliens TC'' even reached outside the ''Doom'' community, for instance providing inspiration for the [[1998]] [[Dreamworks]] game ''[[Jurassic Park: Trespasser]]''. Fisher was offered employment by various game developers (including Dreamworks for the team that would later make ''Trespasser''), but declined in order to finish his university degree. The ''Aliens TC'' was noted for its suspenseful atmosphere. The first level is devoid of enemies, a surprising feature considering the fast-paced action of ''Doom''. Later on, however, the players faces the [[xenomorph (Alien)|aliens]] and even gets to use the [[powerloader]] from ''Aliens'' as a weapon. Fisher had gotten the idea to create the ''Aliens TC'' within his first five minutes of playing ''Doom'' in late December [[1993]], noting a similarity in atmosphere of ''DOOM'' and the movie. Incidentally, it has later become known that id Software originally planned to base ''Doom'' on an ''Aliens'' license, but abandoned the idea in the early stages of development. * '''[http://www.doomworld.com/batman/main.shtml Batman Doom]''' uses characters and locations from the world of the [[comic book]] [[superhero]] [[Batman]]. * '''[[Chex Quest]]''' - A total conversion made so ''DOOM'' could be approved for children. This was packaged in [[Chex]] cereal boxes, however when the promotion ended fans put Chex Quest up for download on the [[Internet]]. * '''[http://www.doom2.net/~doomdepot DOOM 64 TC]''' is a replication of ''[[DOOM 64]]'', the [[Nintendo 64]] version of ''DOOM'', which contains different levels, graphics and sounds. * '''[http://www.drnostromo.com/hacx/ HacX]''' was originally released as a standalone commercial game, but eventually released as [[freeware]]. HacX includes all-new content and the game behaviour has been extensively modified to account for its unique cybernetic science fiction setting. *'''[http://www.srb2.org/ Sonic Robo Blast 2]''' is a modification of the ''DOOM'' engine, that turns it from a first-person shooter into a third-person platformer based on ''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]''. *'''[http://www.moddb.com/mods/goldeneye-doom2 Goldeneye DOOM II Total Conversion]''' is a modification of ''DOOM II'' that adds elements from the [[Nintendo 64]] game [[Goldeneye 007]]. *'''[http://doomnexus.drdteam.org/ The Darkest Hour]''' is a 7-level modification of DOOM II that puts the player in the [[Star Wars]] universe. It was followed by a 5-level "prequel" called [http://doomnexus.drdteam.org/pictures.html Dawn: A Prelude]. *'''[http://action.mancubus.net/ Urban Brawl]''' is an [[indie game]] developed on the [http://zdoom.org/ ZDoom] [[DOOM source ports|source port]]. *'''[http://www.doomworld.com/idgames/index.php?id=12227 Void]''' is a single-level modification based on ''[[American McGee's Alice]]''. *'''[http://doomnexus.drdteam.org/ Paranoid]''' is an 8-level modification of DOOM II (using the [[GZDooM Engine]]) that is based on Half-Life. It features new weapons, enemies, graphics, sounds, models, skies, 3D architecture, a hub structure, a story-driven mission, and much more. [[File:Freedoom aaa.png|250px|thumb|right|Freedoom]] ===Miscellaneous=== * '''[http://www.doomworld.com/idgames/index.php?id=420 Doomsday of UAC]''' (also known as ''UAC_DEAD'' after the file name) by Leo Martin Lim, released June 23, 1994, featured what was considered one of the most realistic environments of the time.<ref name="dw"/> Exploiting an until-then unknown bug in the ''Doom'' engine's rendering code, it also introduced a special effect in the form of an "invisible bridge"; this trick has been used extensively later on. *''[http://www.mobygames.com/game/dzone D!Zone]'' by [[WizardWorks Software]], an expansion pack featuring hundreds of levels for ''Doom'' and ''Doom II''.<ref name="Dragon217"/> ''D!Zone'' was reviewed in 1995 in ''[[Dragon (magazine)|Dragon]]'' #217 by Jay & Dee in the "Eye of the Monitor" column. Jay gave the pack 1 out of 5 stars, while Dee gave the pack 1Β½ stars.<ref name="Dragon217">{{cite journal |title=Eye of the Monitor |author=Jay & Dee |journal=Dragon |issue=217 |date=May 1995|pages=65β74}}</ref> * '''[http://www.nongnu.org/freedoom/ Freedoom]''' is a project to create a [[free software|free]] replacement (modified [[BSD License]]) for the set of [[computer graphics|graphics]], [[sound effect]]s, [[music]] and [[level (computer and video games)|level]]s (and miscellaneous other resources) used by ''Doom''. Since the [[Doom engine]] is [[free software]], it can be distributed along with the new resources, in effect providing a full game that is free. ''Freedoom'' would also allow users to play any of the thousands of other WADs that normally require the original game. Despite its name, ''Freedoom'' resources require an executable with support for additional features introduced by the [[Doom source port#Boom and derivations|Doom source port ''Boom'']] and will not work correctly with an executable build from the source code release of [[Doom (video game)|Doom]].<ref>{{cite web |url=http://www.nongnu.org/freedoom/download.html |title=Freedoom :: Download |accessdate=2008-10-29 |work=Freedoom project website}}</ref> The WAD, alongside, [[Doom source port#PrBoom|PrBoom]] is packaged in the [[Fedora (operating system)|Fedora]] [[RPM Package Manager|RPM]] software repository. A similar project, ''Blasphemer'', aims to create a complete free version of ''[[Heretic (video game)|Heretic]]''.<ref>[http://www.jeshimoth.com/jutegyte/blasphemer/ Blasphemer homepage]</ref> * The [[Harris levels]]. Levels created by Eric Harris, Columbine Shooter. * The Sky May Be. A notable joke wad, and the "Strangest WAD ever made", most of the game takes place in an over sized sector, where many textures are replaced with solid colors, and many sounds replaced with audio from British television programs. Placed on the '''[http://www.doomworld.com/10years/bestwads/infamous.php]'''.
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