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DX-Ball 2
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DX-Ball 2 | |
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Basic Information | |
Type(s) |
Video Game |
Longbow Digital Arts | |
Longbow Digital Arts | |
Predecessor title |
DX-Ball |
Arcade | |
CD-ROM, Digital Download | |
Keyboard, Mouse | |
Microsoft Windows | |
Retail Features | |
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Ratings | |
Technical Information | |
1.3.2 | |
Main Credits | |
Seumas McNally | |
Retail Minimum Specifications | |
CPU(s) Intel Pentium II 233 MHz | |
RAM 32 MB | |
Microsoft Windows December 21, 1998 | |
Awards | Changelog | Cheats | Codes | Codex Compatibility | Covers | Credits | DLC | Help Localization | Manifest | Modding | Patches Ratings | Reviews | Screenshots | Soundtrack Videos | Walkthrough | |
DX-Ball 2 is a video game for Microsoft Windows by Longbow Digital Arts as a follow up to the 1996 game DX-Ball. Like the original, it is patterned after classic ball-and-paddle arcade games such as Breakout and Arkanoid.
It was followed by two sequels, Rival Ball (2001) and Rival Ball Tournament (2004).
Longbow Digital Arts did not produce the original DX-Ball, although Seumas McNally, the lead programmer and designer of DX-Ball 2, was involved in the development of the original title. The original developer of DX-Ball, Blitwise Productions, released an alternative sequel, Super DX-Ball (2004).
New to DX-Ball 2 are backgrounds, music not from cheats, and new powerups,like Mega Ball, which causes the ball to become bigger, and Eight Ball, which splits the ball into eight, but speeds it up drastically.