Darkest of Days
|Darkest of Days|
|Darkest of Days cover.jpg|
Valcon Games (Xbox 360)
|Release date||September 8, 2009|
|Age rating(s)||ESRB: M|
|Platform(s)||Microsoft Windows, Xbox 360|
|Arcade system||Arcade System Missing|
|Input||Gamepad, keyboard and mouse|
|Credits | Soundtrack | Codes | Walkthrough|
Darkest of Days is a first-person shooter video game developed by 8monkey Labs and published by Phantom EFX. It was released in North America on September 8, 2009 for Microsoft Windows and the Xbox 360. It is available in the EU via Steam.
Gameplay[edit | edit source]
Darkest of Days takes the player through time into historic battles in an effort to save key individuals from certain death. The battles range from Custer's Last Stand at the Battle of the Little Bighorn in 1876 to fighting in Pompeii as ash and fire rain down from an erupting Mt. Vesuvius in 79 AD. Other locations include the battles of Antietam and Tannenberg, and a German World War II P.O.W. camp. There are different missions in every time period and the game takes about 5–9 hours to complete.
The game features various weapons, both from the time period where a level takes place, as well as "future" weapons. Most of the time, however, a player will not be using modern weapons unless taken from killed Opposition agents. There are also brief segments where a player can take control of artillery or a cannon.
Players are also required to save certain other individuals who are important to the continuity of history. There are two types of characters who fall into this category: the first types are the key individuals that the player must rescue so that they can be placed back into their correct place in time who are represented with an orange aura. Enemies, however, will not specifically target an orange aura character, and there is no special need to pay attention to them. The second type is a random character marked with a blue aura and can be saved by wounding them in their limbs or using a weapon called chasers that knock them out. This way the characters are taken out of the battle without being killed.
If three of the blue aura individuals are killed by the player, however, this can trigger a visit by the Opposition who use the disturbance caused by their deaths to track down and attempt to kill the player. Opposition agents tend to be heavily armed and shielded making many period weapons useless against their superior technology. They are not completely indestructible, however, and can be killed allowing the player the opportunity to seize their weapons. However, the downside of killing blue aura individuals to trigger opposition agents is the forfeit of any weapon upgrade points.
Plot[edit | edit source]
In Darkest of Days the player controls Alexander Morris, a soldier fighting in General Custer's army during the Battle of Little Big Horn at the beginning of the game. After Custer is killed and Morris is wounded he is suddenly rescued by a man in futuristic armor and taken through a strange portal. Morris then awakens in the headquarters of Kronotek, an organization that has managed to develop time travel technology and is apparently dedicated to researching and protecting history. A Kronotek higher-up known as "Mother" tells Morris that the organization's founder has gone missing and disturbances have started appearing through history, causing individuals that have played key roles in history to be placed in danger, and tasks Morris with helping Kronotek restore history.
Agent Morris then starts with his combat training. As he is from the 1800s timeframe, he requires a crash course in "modern" weaponry (ranging from World War I to the late 22nd century). Upon completion of his training Mother tasks Morris and his new partner Agent Dexter (another MIA from history who is implied to have gone missing on 9/11) with tracking down two individuals who are not where they are supposed to be: one Cpl. Welsh from the Union Army in the American Civil War at the Battle of Antietam and a Russian Army Officer named Petrovich in World War I at the Battle of Tannenberg.
However, completion of both of these tasks is blocked by a mysterious group known only as the Opposition, who also have time-travel technology. Over the course of the game, Morris and Dexter have to fight through both the Battle of Antietam and the Battle of Tannenberg, which involve massive cornfield battles, blowing up a train bridge, and hi-jacking a zeppelin. While, Agents Morris and Dexter manage to secure and reintegrate Cpl. Welsh and his twin brother back into their respective timeframe successfully, Petrovich is labeled a traitor because he abandoned his post. This causes his son, who was originally going to become a scientist, to enlist in the Second World War and get captured by the Wehrmacht. While Agents Morris and Dexter try to rescue him before he reaches the POW camp, Morris also gets captured and sent to the camp.
After spending some time in the camp, Petrovich is sentenced to death because of an escape attempt, but right before he is executed, an explosion goes off outside the camp and Agent Dexter appears and assists Morris, Petrovich and the other inmates in escaping. After Petrovich is safe, Dexter informs Morris that Morris was the one who set the explosive while Dexter was infiltrating the camp. So Morris goes back, fights his way through a Nazi camp, and sets the explosive that triggers his own release.
After rescuing Petrovich, Morris and Dexter find out that another person named Koell is at Pompeii, on 25 August 79 AD, the day Mt. Vesuvius erupted and buried the Roman town. Agents Morris and Dexter and a tech specialist named Bob fight through hordes of Opposition Agents to find Koell, who is in the Arena. Koell then nonchalantly accompanies Morris and Dexter back to the 22nd century.
Upon arriving in the 22nd century, a strange man appears, and claims that he is the head of the Opposition, which is actually Kronotek from the future. He then asks Koell if it is wrong to change terrible events that already happened, to which Koell answers yes, because "dark days teach valuable lessons and define who we are." The Man then shoots Koell twice, once in the chest and once in the head. When confronted by Morris and Dexter, he explains that the Welshes and Petrovich were ancestors of scientists who invented a DNA sequencer that can target the genomes which define racial identity. He goes on to explain that this DNA sequencer was stolen and used by less talented Middle Eastern scientists to create a virus that targeted people of European descent. He goes on to state that eight out of every ten people in North America died as a result. As Dexter laments the loss of his family, the strange man states that this crisis had been averted because of the Opposition's interference with the time stream. While he states that Kronotek's ultimate goal is still the preservation of the time stream, this one exception was made. The strange man then says that his Kronotek has use for talented agents such as Morris and Dexter and invites them to join his agency, leaving an open time bubble for them to enter. As the strange man departs, Agent Dexter turns to Morris and asks open-endedly, "So... what the hell do we do now, brother?"
Development[edit | edit source]
Since the premise of Darkest of Days leans heavily on the historical aspect of its story, the developers are attempting to make the battles as historically accurate as possible. They have incorporated their extensive research on the time periods, locations, and weapons for each of the battles depicted in the game.Darkest of Days uses NVIDIA PhysX, a hardware-accelerated physics engine.
8Monkey Labs designed the Marmoset engine specifically for the game. The Marmoset engine can handle over 300 characters on the screen at one time, enabling the game to have densely populated battle scenes, all with their own AI and pathfinding. Darkest of Days also contains wide open battlefields, allowing players to choose their own course of action to accomplish the goals set in the game (however, there are numerous limatations imposed on a player's movements throughout a map via obstacles and invisible walls). The player is also equipped with futuristic weapons adding a unique twist to classic battles. Marmoset's AI is able to drive behaviors for hundreds of characters simultaneously, without impeding gameplay.All actions share a common set of sensory data - audio, vision, navigation, teammate signals, enemy fire detection, and object finding and following are all efficiently and easily made available to all behaviors.
“It was critical to the success of Darkest of Days that these epic moments in world history are experienced in eerily accurate detail, and NVIDIA PhysX technology helped us achieve that goal,” said Mark Doeden, Art Director at 8monkey Labs. “Our Marmoset Engine brings these battles to life with a completely unique look, and the PhysX technology was instrumental in making the game feel alive and real.”
Demo[edit | edit source]
On August 11, the Darkest of Days demo was released on the PC on Steam and other sites. It features the Tutorial mission and first "official" mission in the game set at the Civil War battle of Antietam.
The same demo was released on September 15 for the Xbox 360.
Reception[edit | edit source]
The game has generally received poor ratings, including a 3.6 out of 10 from IGN.com, a 4.5/10 from GameSpot, a 1/5 from X-Play, and a 5.4/10 from GameZone. Other reviewers, including Francis Clarke of ApertureGames, have expressed disappointment that the majority of the levels are played out primarily in two time periods.
References[edit | edit source]
- Printer Friendly NVIDIA PhysX Technology Brightens Darkest Of Days. NVIDIA (2009-04-28). Retrieved on 2009-07-27
[edit | edit source]
- Darkest of Days official website
- 8monkey official website
- Comparison video/screenshots with and without PhysX