Codex Gamicus
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Overview[ | ]

DayMare Town is a series of point and click, escape from the room (or "area", rather) freeware puzzle games created by artist/programmer Mateusz Skutnik. The player finds themselves in a series of odd towns with people who seem very distant. Each game has certain goals to accomplish in order to beat them, which requires the player to use their mouse to find and apply objects to certain situations to open up more areas of the game in hopes of solving it.

The games feature black and white hand-drawn graphics, some of which are very simple, and the games are also very sparse in sound. They are also considered to be pretty difficult in general, even to the veteran escape from the room player (as Skutnik himself had stated with this DayMare Town game it was his most difficult escape-type game yet).

DayMare Town[ | ]

Also known as DayMare Town 1, the player begins the game in the middle of this town's courtyard, which is surrounded by buildings that they can access.

The object of the game is to find several Chinese puzzle blocks and put them in their proper place. Behind City Hall are two rows of objects shaped like bowling pins where the puzzle pieces can be inserted into their bases. Once the player has found and placed all the pieces in these places, they are able to lower a bridge to win the game and travel to the next town. There are also two endings possible, one of which involves finding and looking at 10 birds that are hidden in several areas of the game. There isn't much of a difference in between the endings though, just a slightly different congratulatory message at the end.

Except for The Librarian, there are no people at all to find for quite some time during the course of the game. All the inhabitants seem to be gnome-like, being short and having large amounts of frizzy, dark hair. It has yet to be revealed if something sinister happened to this town (several inhabitants appeared to have been held against their will, particularly one that the player could find chained to a wall), even with the release of three DayMare Town games so far to date.

Areas/Buildings[ | ]

  • The yard (town center)
  • Passage
  • Armory
  • Book House
  • Quayside

Objects needed to win game[ | ]

  • Chinese puzzle blocks (eight)
  • Keys (2)
  • Piece of string
  • Hook
  • Hook on string
  • Lighter
  • Cloth
  • Small coin
  • Screwdriver
  • Piece of paper
  • Book
  • Plate

External Links[ | ]

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