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Dead or Alive 3
|Dead or Alive 3|
|Dead or Alive|
|March 14, 2002|
|North American Release|
|November 15, 2001|
|February 22, 2002|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Dead or Alive 3 (DOA3) is the third game in Team Ninja's famous Dead or Alive series. The game once again featured a massive visual upgrade over its predecessors, taking advatage of the powerful Xbox hardware. The game included an improved 8-way run, and new moves like air-grabs and variable length "charge-ups". The countering system was made simpler still, combining kick and punch counters into a single move.
The game was only ever released on the Xbox, however there was a slightly "enhanced" version of the game released for European and Japanese markets that featured new moves, balance tweaks (Most infamously, Hayate's cartwheel), new costumes and an a CGI intro. This later made its way into America, partially at least, through the Dead or Alive 3 Booster Disc included with several editions of the official Xbox magazine (And later as a bonus in Dead or Alive: Ultimate.) The disc would install the new costumes onto the Xbox's harddrive and you could watch the intro video on the disc (However, you couldn't install it). Sadly the new moves and balance tweaks were not included.
Characters[edit | edit source]
Versions[edit | edit source]
- America - NTSC-U - Community titled "Dead or Alive 3.0" released for the North American Xbox launch on November 14, 2001. 3.0 lacked several features that came with later releases in other countries. Some of these features were included on the Dead or Alive 3 Booster Disc
- Asia - NTSC-J - Community titled "Dead or Alive 3.1" released for the Japanese launch on February 22, 2002. This version included new costumes, moves, improved graphical display, balance tweaks and a CGI intro.
- Europe - PAL - Community titled "Dead or Alive 3.2" released European launch on March 14, 2002. This version included more balance tweaks, such as tightening the Free Step Dodge system to limit sidestepping and un-break Hayate's Cartwheel.
[edit | edit source]
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