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Deadlock: Planetary Conquest
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Deadlock: Planetary Conquest
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==Gameplay== The game can be played against a number of human opponents (over the [[Internet]]), or against the computer. Before starting, the player picks one of seven races to lead, modifies the desired size of the planet, its basic geological make-up, the number of enemies, the number of City Centers required to claim victory and the landing site. The colony starts with a small population, which grows in size every turn. By constructing various kinds of buildings, collecting/producing resources and researching technologies, the colony can be greatly expanded. Each can field as big an army as it can support. Military units are divided into sea, land, air and missile, each type produced by a different line of buildings. Specialists, such as [[spy|spies]], are trained in City Centers. Units can only be given combat orders in advance - the player is presented with a video recording of a battle after one has occurred. There are two modes: the "world view", where the colony leader can move armies, trade resources with or attack other colonies, and the "settlement view", where colony management (such as town planning and building) takes place. The map is divided into "provinces", which can differ in land type and the amount of natural resources (food, wood, iron, energy, and, later in the game - Endurium) available. Natural resources are unlimited, but different resources are gathered at different rates on different land types. Capturing all of the other colonies’ territories or constructing a pre-set number of City Centers wins the game. The latter is much more difficult than it seems: each consecutive City Center is more expensive than the last.
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