Death Knights of Krynn
|Death Knights of Krynn|
|[[Strategic Simulations|Developer}}, Inc.]]]]|
|[[Strategic Simulations|Publisher}}, Inc.]]]]|
|computer role-playing game, Tactical RPG|
|5¼" and 3½" floppy disk|
|Amiga, C64 and MS-DOS|
|Achievements | Awards | Changelog | Cheats |
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Death Knights of Krynn is the second in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" computer role-playing games, published by Strategic Simulations, Inc. The game was released in 1991.
Plot[edit | edit source]
One year after the defeat of Myrtani, the party, now stationed at Gargath Outpost, has had little to do. The outpost is soon attacked by undead forces. The party's old colleague, Sir Karl, is revealed to be brought back from the grave as an undead death knight under the command of the evil Lord Soth. Soth has been raising dead, great warriors and turning them into his own evil undead forces. His primary goal is to possess the body of the legendary hero Sturm Brightblade. He and his vast undead armies now threaten the land. It is up to the party to overcome this threat.
The party's ultimate goal is to storm Dargaard Keep and defeat Lord Soth. Along the way, it will travel to many towns and face numerous monsters. One particular monster, the Dread Wolf, will taunt the party many times until it finally fights the creature. The party may enlist the aid of the knight Sir Durfey at the Clerist's Tower. He will join and help the party for most of the game.
There are a few optional side quests the party can undertake if desired. The party can gain some extra experience points and usually some extra treasure items can be found.
Gameplay[edit | edit source]
To play Death Knights of Krynn, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series. Characters can also be transferred from Champions of Krynn.
There are some differences in play from the prior goldbox games:
- Death Knights of Krynn does bear similarities to its predecessor in gameplay and graphics.
- Graphics are about on par with Champions of Krynn and everything is still drawn in 16 colors (DOS/C64). Amiga version has enhanced 32 color graphics.
- The Paladin is once again a playable class. It had been replaced by the Knight in Champions of Krynn, though the Knight is also playable.
- Just like Champions of Krynn, the arrow keys are conveniently usable to select menu options as opposed to using hotkeys. Hotkeys are still available for most options, if one desires.
- If a character has enough experience points to train, the character's name is colored purple as an indicator. This was not the case in past games.
- This was the first appearance of the fireball sprite.
There are only two known versions for MS-DOS:
|MS-DOS||V1.00||Turbo Pascal 5.5 (exepacked)|
|MS-DOS||V1.10||Turbo Pascal 6.0 (exepacked)|
Game credits[edit | edit source]
- Created by: SSI Special Projects Team
- Game Development: Ken Humphries, Dave Shelley
- Programming: Russ Brown
- Encounter Code: Rhonda Gilbert, Carolyn Bickford, Cyrus Harris, Terrea Thompson, Ken Eklund, Gary Shockley, Alan Marenco
- Graphic Arts: Maurine Starkey, Mike Provenza, Laura Bowen, Cyrus Lum, Fred Butts, Daniel Colon, Jr.
- Playtest: John Kirk, Jeff Shotwell, Mike Gilmartin, Glen Cureton, Phil Alne, Erik Flom
- Music: "The Fat Man", Dave Govett
Reception[edit | edit source]
Death Knights of Krynn had more substantial tie-ins to the Dragonlance setting than its predecessor, and was well received at the time of its release. The game was reviewed in 1991 in Dragon #173 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
See also[edit | edit source]
References[edit | edit source]
- Rausch, Allen; Lopez, Miguel (August 16, 2004). A History of D&D Video Games. GameSpy. Retrieved on 2009-10-05
- Barton, Matt (2007-02-23). Part 2: The Golden Age (1985-1993). The History of Computer Role-Playing Games. Gamasutra. Retrieved on 2009-03-26
- Lesser, Hartley, Patricia, and Kirk (September 1991). "The Role of Computers". Dragon (173): 55–60.
[edit | edit source]