Death to Spies: Moment of Truth
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|Death to Spies: Moment of Truth|
Poster for Death to Spies: Moment of Truth
|[[Haggard Games]][[Category:Haggard Games]]|
|[[1C Company]][[Category:1C Company]]|
|[[Aspyr Media (Retail)
|[[Death to Spies (series)|Death to Spies]][[Category:Death to Spies (series)]]|
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Death To Spies: Moment Of Truth (Russian: Смерть шпионам: Момент истины) is a third-person stealth action PC game set during World War II. Produced by 1C Company along with Haggard Games, Moment of Truth is a sequel to the stealth action title Death to Spies.
Game Overview[edit | edit source]
The game's main character is Semion Strogov, who is a captain in the 4th department of the Soviet counterintelligence service called SMERSH. SMERSH in Russian literally means 'Death to Spies', which was the name for a set of counterintelligence departments in the Soviet Army formed during World War II. Semion Strogov is back from his previous missions and must now participate in a series of even more complicated and exciting covert operations under the code name "Death to Spies: Moment of Truth". The hero possesses all the skills required to accomplish dangerous missions including, getting information about the disposition of hostile military and civil units, assassination of enemy agents and representatives of Wehrmacht’s high-ranking officers and espionage. After having undergone some serious retraining, Semion Strogov will have to accomplish various top secret missions. His task is to capture spies, saboteurs and gather information about their actions using unique technologies and devices. The character's forté is being able to carry out the operations with maximum stealth, using various techniques which include but are not limited to: picking locks, stunning or using chloroform on enemies, throwing knives, garroting, booby trap's: setting traps on dead bodies, doors, etc.
Game Features[edit | edit source]
- Reveals the activities of the mysterious SMERSH counterintelligence service of World War II, with missions based on actual historical facts and declassified data on the SMERSH.
- Stealth action with sneaking, knife throwing, silent elimination of enemies, distracting enemies, picking locks, setting mines and other booby traps, covert observation and surveying.
- Various World War II era vehicles, including cars and motorcycles.
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