Devil May Cry
|Devil May Cry|
|Devil May Cry|
|Action, Adventure, Hack-and-Slash|
|European Release Date(s)|
December 7, 2001
|North American Release Date(s)|
October 16, 2001
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A joint project between Resident Evil series creator Shinji Mikami and Resident Evil 2 director Hideki Kamiya, Devil May Cry combines the fast action of classic 2D shooters with Capcom's distinctive brand of campy goth horror.
The story is stock Japanese save-the-world fodder: Two thousand years ago the Devil Emperor threatened to conquer humanity, but was stopped by a benign devil knight. The emperor was imprisoned, but now threatens to escape. It's up to the knight's half-breed son, Dante, to follow in his father's footsteps and defeat the Devil Emperor once again.
Besides wielding a massive sword, Dante is also a gunslinger, lay down the pain with his dual automatic pistols "Ebony" and "Ivory." Players slash and shoot their way through different sections of the Devil Emperor's castle, performing acrobatic jumping stunts and combos and drawing copious amounts of blood in the process. Style points are awarded for creative kills. Weapons can be upgraded and new attacks can be learned as the game progresses.
The action, while fun, is not particularly difficult, especially with the get set to automatic combo mode. The graphics, with their dark overtones and grungy textures are a pleasure to behold.