Die Hard: Vendetta
|Die Hard: Vendetta|
|European Release Date(s)|
November 15, 2002
PlayStation 2 & Xbox
June 27, 2003
|North American Release Date(s)|
November 19, 2002
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Die Hard: Vendetta is a 2002 first-person shooter video game that was exclusive to the Nintendo GameCube. It has since been released for both the PlayStation 2 and Xbox, and is not to be confused with the PC-exclusive Die Hard: Nakatomi Plaza, also a first-person shooter.
Taking place after the first three Die Hard films, players again take on terrorists as hard-luck cop John McClane. Reginald VelJohnson reprises his role as Sgt. Al Powell. McClane's daughter, Lucy, is an L.A.P.D. officer in the game.
The game's storyline has been considered non-canon since the release of the film Live Free or Die Hard that contradicts many plot elements.
Gameplay[edit | edit source]
Vendetta separates itself from other first person shooter games with its puzzle like elements. This includes hostage situations which have multiple outcomes, environmental puzzles and NPC interactions. John McClane can communicate to various NPCs in order to gain advice on how to overcome numerous situations in the game.
McClane can also take enemies hostage which cause other enemy AI to react differently depending on the rank of the hostage. Headshots in the game are rewarded by showing a panoramic camera sequence that uses a 'bullet time' effect (similar to an effect in Max Payne where the last dispatched enemy would have an almost-alike panoramic camera).
Story[edit | edit source]
Vendetta contains an original story which takes place five years after Die Hard: With a Vengeance. John McClane's daughter Lucy has joined the police force. After a short time in the force she is kidnapped by Piet Gruber (the son of Hans Gruber, the villain in the original Die Hard film).
Reception[edit | edit source]
Critics generally praised the game's voice acting and set-pieces, but criticized the "unfinished" feel of the game.