Codex Gamicus
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Die Hard: Vendetta
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Die Hard: Vendetta
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==Gameplay== ''Vendetta'' separates itself from other first person shooter games with its puzzle like elements. This includes hostage situations which have multiple outcomes, environmental puzzles and [[NPC]] interactions. John McClane can communicate to various NPCs in order to gain advice on how to overcome numerous situations in the game. McClane can also take enemies hostage which cause other enemy AI to react differently depending on the rank of the hostage. Headshots in the game are rewarded by showing a panoramic camera sequence that uses a 'bullet time' effect (similar to an effect in [[Max Payne]] where the last dispatched enemy would have an almost-alike panoramic camera).
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