|Windmill Software Inc.|
|Windmill Software Inc.|
|Microsoft Windows and DOS|
|Canadian Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Digger is a Canadian computer game released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. It generally requires a genuine CGA card and runs too fast on computers faster than the original IBM PC 4.77 MHz. In an exception to the CGA requirement, it is possible to use a CGA emulator to run Digger on a Hercules graphics card.
Gameplay[edit | edit source]
Many features of Digger are similar to those in the arcade games Mr. Do and Dig Dug. As in those games, the player is placed in an underground maze, and can dig horizontal and vertical tunnels through it. At least one tunnel already exists at the start of play. At various points on the board are emeralds (usually in clusters) and bags of gold. Monsters (initially in the 'nobbin' form) appear at the top right-hand corner. If earth is excavated from under a gold bag, then the bag will wobble for a few seconds and then drop; if it falls more than one row, it will break open after falling, releasing gold which can be collected. Bags can also be pushed left or right into vertical paths, with similar results. Falling bags will squash monsters that they fall on, but they will also squash the digger. The digger also has a weapon, which will fire in a straight line, but takes several seconds to recharge (taking longer as the levels go higher).
Monsters will sometimes change from the 'nobbin' form to the 'hobbin' form, more frequently on higher levels. Hobbins also have the power to excavate, and can destroy emeralds and gold bags while so doing.
When a monster is killed, another will appear at the top right-hand corner of the screen, up to a maximum number which depends on the level. Once all the monsters for the level have been created, a cherry appears in their place. If the digger collects this, bonus mode is entered, and for about fifteen seconds (which decreases as the game level gets higher) the digger is able to eat the monsters. Accordingly, the monsters now run away from the digger rather than towards it (similar to Pac Man).
A level ends when all the emeralds are gone or all the monsters have been killed.
Scoring[edit | edit source]
The player scores 25 points for collecting an emerald, with a bonus of 250 if eight are collected in immediate succession. Killing a monster by shooting it or dropping a gold bag on it scores 250 points; in bonus mode, the player scores 200 points for the first monster eaten, 400 for the second, and so on, doubling each time. Collecting gold earns 500 points, and entering bonus mode 1,000. A new life is awarded at each multiple of 20,000 points.
Development[edit | edit source]
Digger was developed by Rob Sleath, the primary developer of Windmill games in 1983. In 1984, Digger was converted to run on IBM PCjr and IBM JX, the Japanese version. The last original version was released for a Canadian computer Hyperion running at 6 MHz.
Music[edit | edit source]
During normal game play the Popcorn theme is used as background music. In bonus mode the Overture to Wilhelm Tell by Gioachino Rossini plays. If the player dies, a rendition of Frédéric Chopin's Piano Sonata No. 2 in B flat Minor (also known as The Funeral March) is played, accompanied with a picture of a RIP gravestone.
Remake[edit | edit source]
See also[edit | edit source]
References[edit | edit source]
[edit | edit source]
- Digger at MobyGames
- Digger Remastered, a remake for modern PCs
- Digger Mobile Edition, a mobile phones (or small devices capable of running Java ME) port