Digimon Battle

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Digimon Battle
Digimon Battle Logo.jpg
Developer(s) Digitalic
Publisher(s) Digitalic, Bandai, CDC Games
Engine Engine Missing
status Status Missing
Release date Korea: January 22, 2002; America: April 14, 2010;
China: September 25, 2008
Mode(s) Multiplayer
Age rating(s) ESRB: Everyone
Platform(s) Windows
Arcade system Arcade System Missing
Media Download
Input Keyboard, Mouse
Requirements Intel Pentium III 400 MHz+CPU 128MB RAM Internet DirectX 8.0 8MB Graphics Card
Sound Card
1GB+ Hard Drive
Credits | Soundtrack | Codes | Walkthrough

Digimon Battle (디지몬 RPG, デジモンRPG) is a free to play micro-transaction supported MMORPG in a setting based on that of the Digimon media franchise, specifically the Digimon Tamers anime. The game was first released in South Korea but an English version was released on April 14, 2010 by WeMade Entertainment.

Game Basics[edit | edit source]

Players control an avatar of one of the four main characters of Digimon Tamers: Takato Matsuki, Rika Nonaka, Henry Wong, and Jeri Katou. The players are not intended to be representing the actual characters, and thus are allowed to choose their own name and modify their appearance to some extent. Players then choose a "starter Digimon." The starter Digimon selected is one of the three used by Takato, Rika, and Henry in Tamers: Gigimon, Gummymon, or Viximon. In addition, different starter Digimon are sometimes offered during special events. So far, events have offered DemiVeemon, Hopmon, Yaamon, Dorimon, and a Digimon Savers-themed Koromon. Regardless, the player chooses a starter Digimon, which they use in battle to obtain stronger Digimon and accomplish NPC-given missions. Over the course of the game, starter and captured Digimon will digivolve into stronger forms with more powerful attacks.

Digimon[edit | edit source]

Catchable Digimon[edit | edit source]

Special Digimon[edit | edit source]

Capturing Digimon[edit | edit source]

Most Digimon begin at In-Training and generally are able to digivolve to either Ultimate or Mega Level. Captured Digimon revert to in-training form after capture, and return to level one. Only In-Training Digimon have a reasonable chance of being captured.

During battle, the player has three tries to capture a Digimon, via the "capture" option in the in-game interface. However, there is a high chance that the attempted capture will fail, with an estimated 0.01% chance of a successful capture. The player can, if they so choose, buy a "Net" item with real-world money that has a 100% chance of success.

Battle[edit | edit source]

Battling is done in a turn based style. The player does not directly fight in battle. Instead, a Digimon chosen by the player as his or her "main" Digimon fights in their stead. Each Digimon has a time bar that goes up over the course of the battle. When the time bar fills, the Tamer may take action with that Digimon, such as attacking, fleeing, or using items to recover health.

In battle, the player is only directly able to use card items to temporarily alter their Digimon's stats, induce digivolution, or switch in other Digimon they own. A tamer can only use 3 cards at a time, and are limited to a certain number of card uses per battle. Cards are bought in-game or traded with other players.

Development[edit | edit source]

Kevin Seo, CEO of WeMade, looked to comments from fans for inspiration when creating the English adaptation. From May 19 to June 2, players could level up their characters as quickly as possible and train five of their Digimon to the Mega stage, both in order to win prizes. Also, a "Mystery Box" containing randomly generated items was set during this time to appear more frequently than normal in the "Sky Dungeon" area.

External links[edit | edit source]