Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,423
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Do-Don-Pachi Dai-Fukkatsu
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Do-Don-Pachi Dai-Fukkatsu
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Black Label Version== This version, released in January 2010, contains following known changes: * Ship selection changed: Players now select the fighter type, then the style (Bomb, Power, or Strong). The style now corresponds to easy, medium, and hard difficulty respectively. Then, player can select whether to utilize auto-bomb or not. * Ships can now fire both laser and shot simultaneously. * Score counter's number letter sizes increase every 5th digit for easier viewing * Added {{nihongo|''Red Mode''|烈怒モード|Reddo Mōdo''}}, a small long bar at top right (or top middle when playing with two players) which increases if you shoot both laser and shot simultaneously. When it passes a certain threshold, the bar in the meter turns red, and the game becomes much more difficult while it is in the red. The bar will reset when the player dies, or reduced after hyper ends / player does not shoot both laser and shot. * Hyper meter now increase very slowly unless you turn the "Red Mode" bar red. In addition, Hyper power itself runs out much faster after use. * Hypers can now be "collected" for the Power style. Continue to increase the Hyper meter and it will stock up like a bomb when the meter is filled. * Activating the hyper now shows the current "rank" of the Hyper effectiveness with blocking bullets temporarily. * The bee bonus items in the stages function differently. * Hibachi (true final boss) now can appear in the first loop if certain requirements are met. In addition, the difficulty / durability of both the final boss ''Taisabachi'', now renamed {{nihongo|''Supreme Weapon of Extreme Hellish Annihilation - Golden Disaster''|獄滅極戮至高兵器ゴールデン・ディザスター|Gokumetsu-Gokuriku Shikou-Heiki Gooruden Dizasutaa''}} and the true final boss have increased dramatically. * Hit combos are now calculated differently. Namely, the hit combo does not go up as fast unless you turn the "Red Mode" bar red. * All the music has been replaced. The OST of the game hints at the existence of another hidden boss dubbed "Zatsuza" by the name of the track. The requirements for fighting Zatsuza are using Strong Style, meeting the requirements to fight Hibachi and beating Taisabachi (Hibachi's first form) without dying. If these requirements are met, you fight against Zatsuza INSTEAD of Hibachi.
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab