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DoDonPachi Dai Ou Jou
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DoDonPachi Dai Ou Jou
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==Game System== ===Overview=== The controls in Dai Ou Jou are identical to the previous games in the series. The joystick (or controller on the PS2 version) moves the ship. Tapping button 1 fires standard shots, and holding button 1 fires the laser weapon. Pressing button 2 activates a hyper if one is available, or uses a bomb if no hypers are in stock. If the laser is active the bomb is an amplification of the laser weapon; otherwise it is an explosion that covers the screen. In all cases the player becomes invincible for a short period. There is also an option to enable button 3, which automatically fires only the standard shots, otherwise known as "auto(matic) fire". Dai Ou Jou follows the conventions of the previous game with only a few changes. The chaining system is intact and works in much the same way. Causing an enemy to explode fills a meter, and every enemy destroyed before the meter depletes adds to the current chain and again refills the meter. Holding the laser weapon over a large enemy will hold the meter steady and slowly accumulate hits. In this way it is possible to create a single chain out of any of the 5 stages, although this requires much practice and skill. ===Hyper item=== This is an addition to the series. A hyper meter is incorporated into the upper-left status display and is filled by chaining, collecting bees, and dying, amongst other things. When the meter is filled, a hyper items falls from the top of the screen, unless the player is currently in a boss battle. A player can hold up to 5 hyper items at any one time. When hyper is activated, all hyper items are used at once, with an effect proportional to the amount of hypers consumed (duration and power are both affected). A hyper causes player's fighter to be invincible for a short while, and amplifies the powers of both normal fire and the laser. Once the timer runs out the player's ship returns to normal. As a side effect, all enemy bullets move faster when the hyper is activated, increasing the "RANK" difficulty level of the game, until a bomb is used or when player's ship is destroyed. This effect does not disappear when the hyper wears off. Using a bomb during a hyper will end it immediately; dying causes player to lose all in-stock hyper items. Using hyper while there is an uncollected hyper item will transform it into a large star. Dai Ou Jou has also been made much more difficult than the previous games in the series. ===Fighters=== *TYPE-A: High speed, fires front concentration shots *TYPE-B: Low speed, fires wide front area shots ===Element Dolls=== It is similar to the selection of Shot Type or Laser Type in the DoDonPachi prequels. It can be chosen after a fighter is selected. *DFSD-010 SHOTIA: Increases shot power, 3 bombs (max 6) *DFSD-014 LEINYAN: Increases laser power, 2 bombs (max 4) *FSD-002 EXY: Increases shot and laser powers, 1 bomb (max 2) When player loses a life, the revived fighter's power level is reduced only by one for enhanced weapon, while non-enhanced weapon's power level is reduced to minimum. ===Stages=== There are 5 stages per loop. Second loop becomes available if the player completes the first loop and satisfy one of the following: *Loses at most 2 lives *Uses less than 3 bombs *Collects all 10 bees in at least 3 stages. The bees in each stage must be collected without dying. If the player then defeats regular stage 2-5 boss, the true final boss of the game, [[Hibachi (DoDonPachi)|Hibachi]], appears.
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