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Dragon Quest III
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Dragon Quest III
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==Development== As with the other main games in the ''Dragon Quest'' series, ''Dragon Warrior III'''s scenario was designed by Yuuji Horii, whereas the artwork was done by Akira Toriyama, of ''Dragon Ball'' fame. Kōichi Sugiyama composed all the music for ''Dragon Warrior III''. ===Remakes=== The Super Famicom version, released in late 1996, during the last days of the SNES in North America, was never brought to North America, due to Enix America Corporation's closure in 1993. By the time Enix of America returned, the SNES had left the North American market. In 2009, it was unofficially translated into English. However, the next remake, for the Game Boy Color, was released in both Japan and the US. The Game Boy Color version is based on the Super Famicom version. For the North American release of the ''Dragon Warrior III'' Game Boy Color remake, Enix decided to give the packaging an anime feel, due to fan demand on Enix's message boards. Both remake versions of ''Dragon Quest III'' offer many new features and changes. No version of ''Dragon Quest III'' was released in Europe and Square-Enix has not yet made any announcement for future planned releases of any version of this game. Many of the names of the classes were changed in the English localization of the Game Boy Color version, such as Soldier to Warrior, and a new class, the Thief, was added to the roster. Also, in the new versions was the ability to change into the Jester class at Dhama, which was not allowed in the original. New mini-games were added to the remakes, including Pachisi (called Suguroku in Japan), which is a giant board game style adventure from which the player can win items.This game is based on Horii's series Itadaki Street. The Tiny Medal system, which lets players collect hidden medals to gain new items, seen in later ''Dragon Quest'' games (it originated in ''Dragon Quest IV''), was added. Another medal system, Monster Medals, lets players collect medals from fallen enemies, was also added. In the Game Boy Color version, two players could trade Monster Medals via a Game Link Cable. Two bonus dungeons become available after the main quest is over. The remakes feature updated graphics. An overhauled introduction for the game was made, similar to the one in the original ''Dragon Warrior III'', which included Ortega's battle with a dragon. Monster and attack animation in battles were added, a feature first introduced in ''Dragon Quest VI''. A personality system was added to the remakes of ''Dragon Quest III''. A pre-game sequence in which the player answers moral dilemmas similar to that in ''Ultima IV'' determines the Hero's personality. The personality of the other members of the party is determined by the stat-raising seeds that the player gives them during the character generation process. Personalities determine which stats increase when a character levels up.The personalities may be changed by use of special items and books.
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