|[[Nihon Falcom]][[Category:Nihon Falcom]]|
|[[Nihon Falcom (PC-88) |
Square (MSX)]][[Category:Nihon Falcom (PC-88)
|[[Dragon Slayer (series)|Dragon Slayer]][[Category:Dragon Slayer (series)]]|
|Action role-playing game|
|NEC PC-8801, NEC PC-9801, MSX, Super Cassette Vision, Game Boy and Sega Saturn|
|Awards | Changelog | Cheats | Codes | Codex |
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Videos | Walkthrough
Dragon Slayer is an action role-playing game, developed by Nihon Falcom and designed by Yoshio Kiya. It was originally released in 1984 for the NEC PC-88 computer, and became a major success in Japan. It was followed by an MSX port published by Square in 1986 (making it one of the first titles to be published by Square), and a Game Boy port by Epoch in 1990. A remake of Dragon Slayer was also included in the Falcom Classics collection for the Sega Saturn.
Gameplay[edit | edit source]
Dragon Slayer is regarded as the progenitor of the action RPG genre, and is considered to be the first action-RPG. In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat.
The game featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time, and introduced the use of item-based puzzles which later influenced The Legend of Zelda. Dragon Slayer's overhead action-RPG formula was used in many later games, laying the foundations for future action RPG series such as Hydlide, Ys, and The Legend of Zelda.
References[edit | edit source]
- Falcom Chronicle, Nihon Falcom
- Kamada Shigeaki, レトロゲーム配信サイトと配信タイトルのピックアップ紹介記事「懐かし (Retro) (Translation), 4Gamer.net
- Falcom Classics, GameSetWatch, July 12, 2006
- John Szczepaniak. Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers. Hardcore Gaming 101. Retrieved on 2011-03-29 Reprinted from Retro Gamer, 2009
- Kurt Kalata, Dragon Slayer, Hardcore Gaming 101
- Kurt Kalata, Xanadu, Hardcore Gaming 101