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Developer(s) Developer Missing
Publisher(s) Publisher Missing
Engine Gamebryo[1]
status Status Missing
Release date
Genre Action, Fantasy MMORPG
Mode(s) Multiplayer, Online
Age rating(s)
Platform(s) Windows 2000, Windows XP, Windows Vista[1]
Arcade system Arcade System Missing
Media Download
Input USB Game Pad, Keyboard, Mouse (non-gameplay)[2]
Requirements Minimum:
P3 800MHz CPU, 256MB RAM, 2.0GB Hard disk space, GPU (Nvidia GeForce 2 or greater), 1Gb Internet connection

P4 2.4GHz CPU, 1.0GB RAM, 2.0GB Hard disk space, GPU (Nvidia GeForceFX 5700 or greater), Broadband Internet connection

Credits | Soundtrack | Codes | Walkthrough

Dragonica Online is a 3D action side-scrolling MMORPG (massively multiplayer online role-playing game) developed by Barunson Interactive. Development has been ongoing since March 2006.[1] Operation of Dragonica is relegated to different publishers for their respective regions. It is a free-to-play game which includes a cash shop that allows for unique customization of player's characters.[4] The game has been in Open Beta across Europe since June 10, 2009[5], has implemented the Kundara Content Update during August 2009[6] and has announced that the "Tales of the Damned" expansion will be introduced during October 2009[7]. The North American Open Beta Test began on August 18, 2009.[8] Characters created during the Open Beta Test will carry over to the commercial release.[9]

Gameplay[edit | edit source]

Players control a character in a three-dimensional plane but the scope of movement is mainly focused on the horizontal axis with limited vertical movement, much like the arcade style side-scrolling classics. In its current state, players can progress through 65 levels in the North American release with the level cap reaching as high as 80 on servers in Asia.

Combat is action-based with moves performed in real-time. All combat is centered around the use of special skill sets on cooldowns. Players can also perform ground and aerial combos by utilizing certain skills in order to render enemies unable to retaliate but can also play the role of a healer or supporter when necessary.

There is also a large number of missions and scenarios for a player to complete co-operatively with others. Each individual dungeon has one to four separate modes for advancement, each increasing in difficulty and not being accessible until the previous instance has been cleared. At the end of every mission sequence is a scenario that advances your character to the next stage of the game.

Classes[edit | edit source]

At the beginning of the game, players are allowed to choose from one of four basic classes and accumulate levels in order to advance into deeper specialties with more abilities and skills. Classes include the warrior, thief, archer, and the magician. Each class has a diverse skill tree in which players may place points into to acquire new skills or enhance ones that have already been obtained.

The warrior is a melee-oriented class which focuses mainly on performing various air combos and ground techniques to keep enemies immobilized and weakened. In groups the warrior assumes the role of a "tank" though not in the conventional sense; the warrior is in charge of keeping enemies from reaching the mid-lines where the healers and ranged classes are ideally situated. Against bosses the warrior will often bear the brunt of the attacks due to the lack of ranged attacks. The warrior class can advance to become either a gladiator or knight.

The thief class employs swift attacks and combos to annihilate waves of enemies. Focused around the use of claws, the thief is often seen on the frontlines alongside the warriors dealing damage and debuffing enemies at will. In group situations, the thief makes use of attacking from behind the enemy in order to increase the ranking score on mission maps. They specialize in and speed to tear down lines of enemies as quickly as possible. Oftentimes they are utilized as "cleaners" or "sweepers" in missions to pick up any enemies the frontline may have missed. The thief class can advance to become either a jester or assassin.

The archer class wields bows, crossbows, and even gatling guns to lay waste to any enemies from afar. They are seen mainly in the mid-line in-between the healers and the melee classes. They capitalize on wreaking havoc on enemies by spamming one button to keep the enemy in midair to obtain as high of a ranking as possible in groups. Although their attack power is weaker than that of a warrior's, their attack speed and movement speed is among the fastest in the game. Archers can advance to become either a pathfinder or a arbalist.

The magician is the game's token caster class. Seen very often in the frontlines, the magician is occupied with either healing and buffing the group or dealing massive amounts of area of effect damage to enemies. In groups the magician becomes one of the most valuable assets as they are able to heal the wounds of damaged allies and offer support from a distance, without ever getting caught up in the action itself. Magicians can advance to become either an monk or a battlemage.

Missions[edit | edit source]

Dragonica features instances that allow players to gain access to items, experience, and currency as well as serve to advance the overall storyline in the game. These instances are known as "missions" and must be completed sequentially in order to unlock the final scenario that advances the plot. Each step in the mission becomes significantly more difficult than the previous and oftentimes requires a group to complete.

Missions are often composed of four main mission modes (increasing in difficulty) and a fifth scenario (unlocked when the previous modes have been completed). Each step in the mission also features a grading system that attempts to rank players based on how a player has performed during that step. The grading system allows the player to obtain higher quality and quantity loot based on that individual's performance and group contribution.

Players will often be sent into these missions to complete important quests. Although many of these missions can be done by oneself, the benefits of tackling these missions with others far outweigh that of taking them on alone. Players in groups gain bonus experience and, with the right group composition, will find it much easier to progress through the game.

Cash Shop[edit | edit source]

Cash shop equipments may be soulcrafted and enchanted to increase the stats and defense of the player. Items range from changing your character's standard hairdos to seasonal costumes and attire. Several items from the cash shop include Enchantment Insurance to eliminate the possibility of a loss when enhancing or soulcrafting a character's equipment, or Experience Potions which allow for a character to receive an increase in experience received for the duration in which it is used. More recently, several cash shop items have been included which offer an assortment of random items much like the treasure chests found in Atlantica Online.

Development[edit | edit source]

ICEE's Chinese Dragonica released their and no but yes Version 6 Open Beta on April 24, 2009.[10] Publisher of the North American version, THQ*ICE, has started the official service on October 15, 2009. As of August 31st, THQ*ICE will be shutting down their services and Gravity Interactive will continue North American publishing in late September.[11]
IAH and 8interactive's Dragonica for the SEA-ANZ region is currently in Open Beta.[12] gPotato Europe's EU English, French and German services began on June 10, 2009.[13]

Region Language(s) Publisher Alpha Alpha #2 Pre-CBT CBT OBT Full Release
China Simplified Chinese ICE Entertainment[14] March 19–27, 2008[15] July 2008 November 6, 2008[16] February 26, 2009[17]
Southeast Asia, Australia, New Zealand English, Simplified Chinese IAHgames[18] / 8interactive[19] June 14–15, 2008[20] July 24–28, 2008[4] February 13–14 & 20-21, 2009[21] May 7–18, 2009[12] June 4, 2009[22]
Taiwan, Hong Kong, Macau Traditional Chinese GameFlier[23] May 25, 2009[24]
Europe English, French, German gPotato Europe[25] May 13–22, 2009[26] June 10, 2009[27] October 15, 2009[28]
North America English THQ*ICE[29]

Gravity Interactive, Inc. (As of August 31, 2010)[30]

March 30 - April 1, 2009 May 29, 2009[31] June 30, 2009[32] - July 14, 2009 August 5, 2009 October 15, 2009[33]
Korea Korean PlayNC[34] April 17–23, 2008[35] September 1, 2010
Thailand Thai ONENET[36] December 1–8, 2009 [37] December 23, 2009 [38] December 23, 2009 [39]
Russia Russian Nival Group[40] December 11–21, 2009 [41][42] December 24, 2009 [43]
Japan Japanese Nexon Japan[44] December 23–28, 2009 [45] January 6, 2010 [46] January 20, 2010 [47]
Philippines English Egames[48] December 2009 April 1 - May 3, 2010 July 19, 2010 [49] - August 18, 2010 August 24, 2010

References[edit | edit source]

  1. 1.0 1.1 1.2 Dragonica Introduction Document. Barunson Interactive. Retrieved on 2009-04-24
  2. Superb quality and action, Dragonica. Barunson Interactive. Retrieved on 2009-04-24
  3. System Requirements. Barunson Interactive. Retrieved on 2009-04-23
  4. 4.0 4.1 Dragonica Interview with IAHGames. MMOsite.com. Retrieved on 2009-04-23
  5. Dragonica enters open beta in Europe - Massively. Massively. Retrieved on 2009-09-16
  6. Dragonica Europe: Kundara Dungeon and VanCliff Fortress. OnRPG. Retrieved on 2009-09-16
  7. gPotato Europe announces the first expansion for Dragonica: Tales of the Damned. IGN. Retrieved on 2009-09-16
  8. THQ*ICE Dragonica Online Open Beta Test Countdown Page. THQ*ICE. Retrieved on 2009-08-13
  9. Information on Dragonica Online's Beta Test Phases. THQ*ICE. Retrieved on 2009-08-13
  10. (Dream Dragon) Fire Shadow Version Open Beta today!. ICE Entertainment. Retrieved on 2009-04-24
  11. Interview: Draconica THQ*ICE to Close.. Barunson Interactive. Retrieved on 2010-8-10
  12. 12.0 12.1 IMPORTANT: CBT Shift and Extension!. IAHGames. Retrieved on 2009-04-23
  13. Dragonica goes on public release as Open Beta launches. gPotato Europe. Retrieved on 2009-06-20
  14. http://ml.playcool.com/
  15. Interview: ICEE Dragonica Marketing Manager on China CBT 1. CM Kaye. Retrieved on 2008-11-01
  16. (China) Dragonica CBT launches on November 6. MMOsite.com. Retrieved on 2009-04-23
  17. Dragonica enters Open Beta in China!. MMOsite.com. Retrieved on 2009-04-23
  18. http://dragonica.iahgames.com
  19. http://dragonica.8i.net.my/
  20. LATEST UPDATE!!! Focus-Group Revival. CM Kaye. Retrieved on 2009-04-23
  21. Fall In Love With Dragonica!. CM Kaye. Retrieved on 2009-04-23
  22. 8i Open Beta. 第八互动 梦龙传团队. Retrieved on 2009-05-30
  23. http://ml.gameflier.com/
  24. Closed Beta ends but Open Beta announced - May 25th -. gameflier.
  25. http://dragonica.gpotato.eu/
  26. - Dragonica Closed Beta Test 13th – 22nd of May -. gPotato Europe. Retrieved on 2009-05-08
  27. - Closed Beta ends but Open Beta announced - June 10th -. gPotato Europe.
  28. - Commercial Release - October 15th -. gPotato Europe.
  29. http://dragonica.thqice.com/
  30. http://forums.warpportal.com/index.php?/topic/2664-official-announcement-from-barunson-interactive/
  31. http://dragonica-online.blogspot.com/2009/05/dragonica-online-preview-beta-test.html
  32. http://dragonica.thqice.com/forum/viewthread.php?tid=1230&page=1
  33. -Dragonica Online Grand Opening: October 15th. Retrieved on 2009-10-12
  34. http://dragon.plaync.co.kr/
  35. Dragonica proceeds Closed Beta Test on April 17. Barunson Interactive. Retrieved on 2009-04-23
  36. - Dragonica Thailand.
  37. - Thai Closed Beta.
  38. - Thai Open Beta.
  39. - Thai Official launch.
  40. - Nival Group signs liecense for Russian dragonica.
  41. - Russian Closed Beta Start.
  42. - Russian Closed Beta end.
  43. - Russian Open Beta Start.
  44. - Dragonica Japan.
  45. - Japanese Closed Beta.
  46. - Japanese Open Beta.
  47. - Japanese Official launch.
  48. - Dragonica Ph.
  49. - Ph Close Beta.

External links[edit | edit source]

fr:Dragonica pt:Dragonica zh:夢幻龍族傳說