DuckTales: Remastered

From Codex Gamicus
Jump to: navigation, search
DuckTales: Remastered
Basic Information
Type(s)
Video Game
WayForward Technologies
Capcom
Platform
PlayStation 3, Xbox 360, Wii U, Microsoft Windows, iOS, Android and Windows Phone
Steam
Retail Features
Gameplay-Single-player.png
Retail Localization Information
Interface Language(s)
EnglishFrenchItalianGermanSpanish
Audio Language(s)
English
Subtitle Language(s)
EnglishFrenchItalianGermanSpanish
United Nations International Release Date(s)
iOS, Android and Windows Phone
April 22015
European Union European Release Date(s)
Digital
PlayStation Network
August 142013
Steam
November 152013
Nintendo eShop
August 152013
CanadaUnited StatesMexico North American Release Date(s)
Digital
Steam
August 132013
PlayStation Network
August 132013
Nintendo eShop
August 132013
Xbox Live Arcade
September 112013
Disc
PlayStation 3, Xbox 360 and Wii U
November 122013
Japan Japanese Release Date(s)
Steam
April 22015
iOS
May 192015
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

DuckTales: Remastered is a Metroidvania style platform video game developed by WayForward Technologies and published by Capcom. The game is a high-definition remake of DuckTales, a game released on the Nintendo Entertainment System in 1989. It was released for multiple gaming platforms, including the PlayStation 3, the Xbox 360, and the Wii U, over a three-month period between August and November 2013, and later expanded to iOS, Android, and Windows Phone in April 2015.

The game features a 2.5D presentation with 2D hand-drawn character sprites and 3D modeled levels. Like the original version, the game focuses on Scrooge McDuck traveling across the world in search of five treasures to further increase his fortune. Remastered took one and a half years to make, being developed in late 2011, and features vast enhancements to the original graphics and audio, an expanded storyline, and a full voice cast that includes the original animated series' then-surviving voice actors and actresses.

Remastered received generally positive reviews. Individual versions of the game were reviewed by GameRankings with scores of 71.22% to 75.07%, and by Metacritic with scores of 66 to 76 out of 100. Reviewers have praised the game for its gameplay and presentation while criticizing the overabundance of story content.

Gameplay[edit | edit source]

DuckTales: Remastered features a 2.5D presentation, with 2D hand-drawn character sprites and 3D modeled levels. The gameplay of Remastered remains identical to the original DuckTales game, with players taking the role of Scrooge McDuck as he travels across the world in search of five treasures to further increase his fortune. Scrooge can swing his cane to strike or break objects, and can bounce on it like a pogo stick to attack enemies from above. This also allows him to reach higher areas, as well as bounce across hazardous areas that would hurt him on foot. Along the way, Scrooge can find various diamonds, found in treasure chests or appearing in certain areas, to increase his fortune and ice cream or cakes that can restore his health. Various characters from the series appear throughout the stages with differing roles, aiding or hindering the player's progress.

Some gameplay tweaks are introduced, such as a map screen on easier difficulties and an easier pogo jump, which can be toggled on and off. DuckTales: Remastered also features a new tutorial level set in Scrooge's money bin, which includes a boss fight against Big Time Beagle, as well as a new final level in Mount Vesuvius where both the final boss fight and race to the top take place. Money gathered in levels can now be used to unlock various gallery items such as concept art and pieces of music, and fill up Scrooge's money bin.

The original game's five levels are featured, all of which have been expanded, and can be played in any order. Each one includes new objectives that must be met to complete the stage, and all of the bosses have new patterns. The game also features a full story plot, explaining the motives and reasoning behind each stage, including how Scrooge is able to breathe on the Moon. Characters briefly featured in the original game, such as Magica De Spell, Flintheart Glomgold and the Beagle Boys play a greater role in the game's plot. The original game's hidden treasures are now found only on higher difficulties, and the game consists of only one ending.

Plot[edit | edit source]

The Beagle Boys attempt another raid on Scrooge's money bin, with Baggy, Burger and Bouncer Beagle capturing Huey, Dewey and Louie. After Scrooge rescues them, he finds Big Time Beagle in his office with a painting in his hands. With the help of Duckworth, Big Time is defeated and retreats. The painting reveals the locations of five treasures, and Scrooge wastes no time to set out for them. Scrooge and Launchpad visit the Amazon to find the Sceptre of the Incan King. Using eight golden coins, they uncover the hidden temple of Manco Capquack, but the sceptre is lost and the temple is destroyed by its guardian statue. The chief of the natives then approaches Scrooge and Launchpad and thanks them for returning their city to them, and gives Scrooge the recovered sceptre in return, which was just the king's back scratcher. Scrooge, the nephews and Webby visit the castle of Drake Von Vladstone, also known as Dracula Duck, who was the heir to the Coin of the Lost Realm. The boys fall into a trap door and are spread throughout the Transylvanian mansion, but Scrooge saves them from the Beagle Boys, disguised as ghosts. Each of the beagle boys were also carrying a torn sheet of paper which contained part of a riddle. They uncover a mirror where Scrooge solves the riddle, and Magica De Spell reveals herself, who is also after the coin. Scrooge and Magica then face off for it, and the sorceress is defeated and retreats empty-handed. Scrooge and the nephews travel to the African Mines to find the Giant Diamond of the Inner Earth, but they find the workers are being scared off by voices and earthquakes, claiming the mine is haunted. Deep underground, Scrooge discovers that the Terra-Firmians and their games are the cause, and after interfering he is attacked by their king. Defeated, the king makes an agreement with Scrooge to stop the games in exchange for the mining operations to continue, as it will rid them of the diamonds they consider to be "garbage rocks". He gives Scrooge the Giant Diamond of the Inner Earth to start with.

Seeking the Crown of Genghis Khan in the Himalayas, Launchpad crashes into a mountain far from their destination and loses a spare fuel regulator, which is further spread throughout the level by rabbits. While recovering them, Scrooge stumbles upon Bubba the Caveduck who is frozen in ice, and after freeing him and brings him back to the plane, Scrooge discovers that Webby snuck along for the ride. After getting the plane airborne, they are all ambushed by Flintheart Glomgold and the Beagle Boys. After dealing with them, Scrooge confronts an angry snow monster, but Webby interferes and reveals that it was angry because it stepped on a thorn. As Scrooge suspects, the "thorn" is the Crown of Genghis Khan. Scrooge, Gyro Gearloose and Fenton Crackshell travel to the moon to find the Green Cheese of Longevity, able to breathe in space due to a special oxygen taffy Gyro invented, but Fenton is abducted by aliens along with the Gizmoduck suit, and after being saved by Scrooge, he becomes Gizmoduck and blows open a door that leads underground. Glomgold and the Beagle Boys take advantage of the opening, and Gizmoduck goes after Scrooge's rival. Scrooge deals with the Beagle Boys and discovers the cheese before they do, but a rat from the alien ship eats it and mutates. Scrooge defeats the creature, transforming the rat back to normal, and takes the cheese for himself.

After collecting all of the treasures, Scrooge finds the nephews taken hostage by the Beagle Boys and Glomgold, who bargains their safety for the treasures. After Scrooge agrees, Magica De Spell suddenly appears, claiming she was the one who sold Scrooge the painting of Drake Von Vladstone to have him seek the treasures for her, which are part of a spell to revive him. She steals the treasures, turns the Beagle Boys into pigs and kidnaps the nephews, and tells Scrooge to bring her his Number One Dime if he wants to save them. Scrooge and Glomgold form an alliance to respectively save the nephews and retrieve the treasure. After they reach Mount Vesuvius, they eventually find Magica's hidden fortress. Glomgold steals the dime and the two villains reveal they were working together the whole time. Magica successfully revives Dracula Duck and sends him to destroy Scrooge, but he is defeated and perishes. With the nephews saved and the place falling apart, Scrooge goes after Magica and Glomgold, who lose the Number One Dime. Scrooge races against them to retrieve it, succeeds, and narrowly escapes from being caught in the eruption while the two villains escape. Having lost the treasures, Scrooge tells his nephews the adventure was still worth it and they shared it together. Glomgold and the Beagle Boys are arrested, and Scrooge and the nephews leave to celebrate with ice cream cones—and Scrooge declares that he'll splurge just this once and even buy cones with ice cream in them.

Development[edit | edit source]

Capcom first announced the game at PAX East 2013 on March 22, 2013. While full development of the game started in late 2011, Disney and Capcom were previously discussing the possibility of a remake from 2010. The game's backgrounds and layouts were created by Disney Television artists Mike Peraza and Rick Evans. The game features full voice acting for the characters, including the then surviving members of the original animated series cast, such as Alan Young reprising his role as Scrooge McDuck and June Foray as Magica De Spell.

DuckTales: Remastered features new music composed by Jake Kaufman. In Capcom's "Duckumentary" on the music and sound of the game, Kaufman, on making his arrangements, said, "I've heard this stuff in my head, as arrangements, since I was 10, so I knew exactly what to do, what I would do, if I got the opportunity and I never took it as a fan. And now I'm taking it as a WayForward guy and it sort of developed all together." He did not change the original compositions very much, giving each piece his take on it and made the pieces more orchestral. The game allows players to toggle between the new soundtrack and the original 8-bit soundtrack after clearing the game once, which includes 8-bit renditions of the newly added compositions. Director Austin Ivansmith added about the sound design, "You can't just make it sound like foley from a movie. There are iconic sounds for jumping and landing and hitting an enemy, that they need a certain punch. Our sound designers just know how to make a perfect gameplay sound, and it just adds to the game significantly. Without it, the game just feels empty." He also revealed that there were no initial plans to include voice acting, but Disney stated a few months into development that some of the original voice actors could be enlisted. As such, the team expanded the script to accommodate the addition.

Reception[edit | edit source]

DuckTales: Remastered received generally positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 71.22% and 75/100, the Wii U version 75.22% and 76/100, the Xbox 360 version 75.07% and 70/100, and the Microsoft Windows version 72.00% and 66/100. The game's sales were "over-performing" according to Capcom's fiscal year report.

Game Informer's Tim Turi called DuckTales: Remastered "a carefully penned love letter that appeals to fans of the ‘80s show" that "blends the cartoon and the NES game together beautifully". Turi added that many of the original game's memorable moments are there but this time they "feel more balanced" and offer up some challenging moments. GamesRadar's Chris Hoffman called it "a retro revival done right". GameZone's Josh Wirtanen praised the game's controls, saying that they were "incredibly smooth". IGN's Colin Moriarty lauded its faithful gameplay but criticized its focus on storytelling. GameTrailers praised the gameplay and presentation while criticizing the story elements for interrupting the flow of the game.