Duke Nukem 3D

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Duke Nukem 3D
Front-Cover-Duke-Nukem-3D-NA-PC.jpg
Basic Information
3D Realms, Tiger Electronics, Lion Entertainment, Lobotomy Software, Aardvark Software, Eurocom, Tec Toy, MachineWorks Northwest, General Arcade, Abstraction Games
GT Interactive Software, MacSoft Games, SEGA, Tec Toy, 3D Realms, MachineWorks Northwest, Devolver Digital
Duke Nukem
First-person Shooter
MS-DOS, Tiger Game.com, Mac OS, Saturn, PSX, Nintendo 64, Mega Drive, XBLA, Android, Microsoft Windows, macOS, GNU/Linux, PlayStation 3 and PlayStation Vita
Retail Features
Gameplay-Single-player.pngGameplay-Multi-player.pngPartial Controller Support (Steam)
Retail Localization Information
Interface Language(s)
English
Main Credits
George Broussard, Allen H. Blum III and Todd Replogle
Robert Prince, Lee Jackson and Mark Knight
United Nations International Release Date(s)
Steam (Window & OS X
March 202013
Steam (Linux)
September 42013
European Union European Release Date(s)
MS-DOS
1996
Sega Saturn1997
PlayStation
December 1997
Nintendo 64
November 141997
Xbox Live Arcade
September 242008
PlayStation 3 & PlayStation Vita
January 72015
CanadaUnited StatesMexico North American Release Date(s)
MS-DOS
January 291996
Game.com
January 11997
Mac & Sega Saturn
1997
PlayStation
September 301997
Nintendo 64
October 311997
Xbox Live Arcade
September 242008
PlayStation 3 & PlayStation Vita
January 62015
Brazil Brazilian Release Date(s)
Sega Mega Drive
October 121998
Japan Japanese Release Date(s)
PlayStation
January 281999
Xbox Live Arcade
October 42013
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Gameplay[edit | edit source]

Tradition again continues from Duke Nukem I and Duke Nukem II in stage/episodic format, which facilitated shareware distribution.

10 weapons of varying degrees of lethality exist in Duke Nukem 3D, ranging from Duke's ever-present Mighty to the RPG (rocket-propelled grenade) which is mostly reserved for environment destruction (cracks in walls often lead to secret areas) and end-game 'boss' creature removal. Laser tripmines are perfect for hallways and small rooms, and are great multiplayer area denial weapons.

Monsters are unique and deadly in this installment, with mutated and strong Pig Cops in the cities (with L.A.R.D. emblazoned on their uniforms, which stands for Los Angeles Riot Department), Assault Troopers/Commanders, Enforcers, Protozoid Slimers, Protector Drones, underwater sharks and enigmatic Octabrains in the waters and flooded areas you will pass. All however, are based on the framework of an evil alien invasion on Earth supervised by the Overlords, Battlelord and the alien Queen herself.

Multiplayer[edit | edit source]

Duke Nukem 3D is first in the series to offer multiplayer game modes such as DukeMatch and co-op. Connectivity was mostly done via WON during its lifetime, but other 3rd-party methods still exist, as well as serial connection.

Environment/BUILD Engine[edit | edit source]

The game is unique for a 3 dimensional game environment, especially since it was pioneering in its time. The levels are designs in 2D using 'sectors' wherein ceilings and floors are determined and connected with other sectors. Each sectors lighting is unique and sectors are often subdivided to imitate where light would shine on floors, etc. 3 dimensions can be simulated by 'overlapping sectors'. A way to simply create multi-leveled areas is through the use of solid sprites as bridges which when given the proper texture blend perfectly with the level design. Game events such as earthquakes, explosions, lighting changes, can be triggered by sprites or entry into sectors.

Expansion Packs[edit | edit source]