Duke Nukem Advance
|Duke Nukem Advance|
|Torus Games, 3D Realms|
|Take-Two Interactive Software|
|Game Boy Advance|
|European Release Date(s)|
|Game Boy Advance|
September 20, 2002
|North American Release Date(s)|
|Game Boy Advance|
August 12, 2002
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Duke Nukem Advance is a portable video game in the Duke Nukem series, released for the Nintendo Game Boy Advance in August 2002. While many of the graphics and sounds have been ported from Duke Nukem 3D, the game, also a first-person shooter, has an original storyline and levels.
Four difficulty levels can be selected at the beginning of the game. Multiplayer games are possible, with up to four players requiring a copy. An option to save one's progress appears at the completion of each level, with five save game slots to choose from.
Enemies[edit | edit source]
4 of them are from DN3D, with 3 of them exclusive to this game.
- Assault Trooper (armor is blue instead of lime green, shoots pistol rounds instead of lasers)
- Assault Enforcer
- Pig Cop (they look and behave the same as the Duke Nukem 3D Pig Cops, and two of them are introduced in the game's introduction scene)
- Gray (exclusive to this game)
- Eggs (exclusive to this game, don't confuse with Protozoid Slime eggs)
- Mini Spiderlord (replaced the Mini Battlelord)
Bosses[edit | edit source]
Boss names are unknown. The names below were made unofficially.
- Spiderlord (replaced the Battlelord, not the Spiderdemon from Doom)
- Alien Controller (replaced the Overlord)
- Cyber Alien (replaced the Cycloid Emperor)
- Alien Lord (replaced the Alien Queen)
Weapons[edit | edit source]
- Mighty Boot (Stronger than the one in DN3D)
- Desert Eagle (replaced the Pistol)
- Golden Desert Eagle (stronger variant of the Desert Eagle, shares ammo with the Desert Eagle)
- Lead Cannon (four-barreled/stronger variant of the Shotgun, shares ammo with the Shotgun)
- Shrink Ray
Story[edit | edit source]
Duke Nukem, working for General Graves, is asked to investigate Area 51, after reports indicate the hostile infiltration of an alien species. After getting rid of much of the alien threat there, Duke learns about how the aliens require "environmental regulators" to exist, and follows them to Egypt.
While in Egypt, Duke Nukem discovers a vast collection of alien hybrid creatures in stasis, apparently an army meant to take over the world. A nearby power source detected by General Graves seems to supply their environmental regulators, so Duke is sent to shut it down. Subsequently, he learns that activating an override pump will drain the hibernation tanks, killing the entire alien hybrid army.
Nukem also manages to destroy the controller alien overseeing the stasis area, but it turns out that the alien activated a self-destruct sequence just before his death. Duke manages to narrowly escape the collapsing temple, using one of the alien transporters to get away.
Having re-establishing contact with the general, Duke Nukem discovers he has materialized in Sydney, Australia. Graves tells him to find one of the agency's undercover agents, who has sent out a distress call from a nearby nightclub.
After rescuing the agent, Duke locates a doomsday weapon being created by the aliens. The controller alien in Egypt had mentioned it to be able to wipe out Earth's atmosphere, so Nukem is quickly sent to destroy the device. Once successful, he transports on board the orbiting alien spaceship.
Once Duke establishes his signal with General Graves, he learns that he must hack into the spaceship's system to find a weakness. After transmitting all the data from the ship he can find, Graves tells him they have detected four human females on board which Duke must once again rescue. He finds the first one and teleports her back to Earth, and after analysis, the general learns that she is in fact a cloned version of their undercover agent, Jenny (previously appeared in Sydney). Duke deducts that the aliens are using the clones to help propagate their species.
By the time Duke has rescued the Jennys one by one, his General friend informs him that he can destroy the ship by shutting down its engine's coolant system. He does just that, then teleports "Jenny 5" back to Earth. The General's teleportation system is unable to beam out Duke Nukem too, however, requiring him to wade through more alien assailants in order to transport out using their teleporters. The ship subsequently blows up, and Duke Nukem arrives safely back on Earth.
Controls[edit | edit source]
Since the Game Boy Advance has a limited amount of controls, the game offers four different control setups. These set the buttons for shooting, jumping, strafing, weapon selection and looking up and down. When pausing the game, the player can also view the level's map. The player can pan around the map, as well as zoom in or out. Some of the level's secrets can also be discovered simply by looking at the map.
Reviews[edit | edit source]
Duke Nukem Advance has received quite favorable reviews, and is considered by many to be the best first-person shooter on the Game Boy Advance. It is often compared to the GBA versions of Wolfenstein 3D, Doom and Ecks vs. Sever.
Trivia[edit | edit source]
- The Duke-Burger restaurant from The Birth episode of Duke Nukem 3D's Plutonium Pak (also included in the Atomic Edition) appears in the second level of the Sydney chapter.
- Area 51 is the secret level from The Birth episode of Duke Nukem 3D's Plutonium Pak, also included in the Atmoic Edition.
- The Egypt chapter is set in the Temple of Amun.