Dune 2000

From Codex Gamicus
Jump to: navigation, search
Dune 2000
Dune 2000.jpg
Basic Information
Type(s)
Video Game
Intelligent Games, Westwood Studios
Virgin Interactive, Electronic Arts
Real-time Strategy
Keyboard, Mouse
Retail Features
Gameplay-Single-player.png
Ratings
This title has been rated T by the ESRB
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows and PlayStation
September 1998
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Dune 2000 is a strategy game set on the planet Arrakis, which is also known as Dune.

Storyline[edit | edit source]

The Emperor has set forth a challenge:

"The house who can produce the most spice, will control Dune."

Three factions, or houses contend for control of the planet. There is a constant war between them, and with the sandworms native to the planet. Harvesting operations are over-shadowed by gunfire, as the three houses exchange land control over and over.

  • House Atreides - Noble and true, they fight for justice and their people's security.
  • House Harkonnen - Sadistic and destructive, respects only one thing...power.
  • House Ordos - Sneaky and secretive, the consist mostly of black market merchants, and mercenaries.

Gameplay[edit | edit source]

The player can choose one of the three houses to lead to victory and control Dune, or play a free-play mode, where the player chooses the number of opponents, whether Worms are turned on or off and more.

Each house has its own special units, e.g. the Atreides can train the special Fremen unit, the Harkonnen can use the Death Hand missile special, and the Ordos can use the Saboteur unit.

See also[edit | edit source]