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EVE Online
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EVE Online
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===Economy=== The [[virtual economy|in-game economy]] in ''EVE Online'' is an open economy that is largely player-driven. [[Non-player character]] (NPC) merchants sell skill books used by players to learn new skills and basic blueprints to manufacture ships and modules. The players themselves gather the necessary raw materials to manufacture almost all of the ships and ship modules in the game. NPC ships can be looted or salvaged for items and materials, Non-player created ships and equipment may be purchased from various NPC factions as a player gains status with them, and can be resold in the in-game economy. The in-game currency is called ISK, an abbreviation for ''Interstellar Kredits''. The amount of money or materials in the universe is not fixed and, as such, the economy operates under supply and demand. [[Market manipulation]] is possible on a large scale, particular examples being ramping and bear raids. CCP does not issue refunds on in-game purchases. This causes [[scamming]] to be an ever present risk. The economy is balanced by automatically introducing extra materials in underpopulated areas. This encourages an even spread of players.<ref name="vern_hilmarpeturson_evecurrency">{{Cite web|url=http://virtual-economy.org/blog/interview_with_ccp_eve_currenc|title=Virtual Economy Research Network: Interview with Hilmar Pétursson and Magnús Bergsson|accessdate=2008-01-15|date=2006-10-02|first=Vili|last=Lehdonvirta|publisher=virtual-economy.org}}</ref> The game provides support for the trading of in-game resources, including graphs of item price history, with Donchian Channel and daily average price. Some players operate primarily as traders; buying, selling and transporting goods to earn profit. Others operate primarily as producers; purchasing components or raw materials and transforming them, sometimes on an industrial scale, into useful items such as weapons, ships, ammunition, or various technologies desired by players. Others still operate as miners or salvagers; collecting and sometimes processing the raw materials used in manufacturing, to sell on to others in bulk. Finally, some players operate as mercenaries or pirates, earning money or being paid primarily to be battle-ready, to either attack or defend from attack, profitable enterprises such as mining, salvaging or transportation of goods.
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