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Experience 112 (The Experiment)
Developer(s) Lexis Numérique
Publisher(s) Micro Application
Designer Nicolas Delaye
status Status Missing
Release date September 17, 2007 (EU)
February 5, 2008 (NA)
Genre Adventure
Mode(s) Single player
Age rating(s) ESRB: T
PEGI: 16+
USK: 12+
Platform(s) Microsoft Windows
Arcade system Arcade System Missing
Input Keyboard, mouse
Requirements Windows 98/ME/2000/XP
800 MHz Pentium III
64 MB DirectX 9.0c compatible graphics card
DirectX 9.0 compatible sound card
Keyboard, mouse, and speakers
Credits | Soundtrack | Codes | Walkthrough

eXperience 112 (The Experiment in North America, New Zealand and Australia) is an adventure video game where the player does not directly control the in-game avatar; instead, the player helps to guide the avatar via a system of cameras and remotely controlled equipment as a person who is sitting in front of a computer. Created by Nicolas Delaye with Lexis Numérique, the game was published by Micro Application in September 2007 for the Microsoft Windows platform. Outside of Europe, the game was released in February 2008 by The Adventure Company.

Synopsis[edit | edit source]

The setting is a derelict ship stranded on a beach in the middle of the ocean. The player, an anonymous person, is mysteriously locked in the operations room with doctor Lea Nichols, the only survivor of the said ship.

The player first finds Lea Nichols through the camera lens when she wakes up from her room. After a brief introduction of herself, she is reluctant to trust the player with valuable information (such as the login details to her computer account). However, since the player is the only person still alive beside her, she has to rely on them for her survival. During exploration with Nichols on the ship, she finds the remains of her old colleagues and occasionally, recollects some memory fragments of a project called "112".

Gameplay[edit | edit source]

With the use of a sophisticated security system the player helps the main character, Lea Nichols by telling her where to go, by turning lights on and off, opening doors, entering codes, controlling helper robots, and reading the torrent of files, email, and codes you are given. Not all the e-mail contain helpful information, neither are all the cameras useful, some having fallen objects obscure the view or being otherwise non-functional. The game keeps a log of real world play time with Lea noting how many days long you've kept her waiting since last playing.[1]

Reception[edit | edit source]

Review scores
Publication Score
GameSpot 7.5
GamesRadar 7
Hyper 80

GamingShogun called the game a "very rewarding and challenging adventure/puzzle game which manages to create a hodgepodge of voyeurism, lateral thinking, and atmosphere that will surely give you the willies if played by yourself in a dark room".[2] Brett Todd of GameSpot said that the title "overcomes its clichéd beginnings with original gameplay."[3] Hyper said the "videogame postmodernism" style of voyeuristic play creates, "a truly bizarre feeling...rather than working against it, it contributes to its success."[1] In North America, the Lea's appearance on the box art was changed considerably however, her appearance ingame was unaltered.[4]

References[edit | edit source]

  1. 1.0 1.1 Wells, Darren (May 2008). "The Experiment". Hyper: p. 59. 
  2. Paxton, Jerry (2008-01-03). The Experiment Review // PC /// GamingShogun. GamingShogun.
  3. Todd, Brett (2008-21-2). The Experiment for PC Review // PC /// GameSpot. GameSpot.
  4. French cover art vs. North American cover art

External links[edit | edit source]

fr:EXperience 112