Empire of the Rising Sun

From Codex Gamicus
Jump to: navigation, search


Empire of the Rising Sun
Basic Information
Type(s)
Faction
Command & Conquer
Command & Conquer: Red Alert
Featured in...
Command & Conquer: Red Alert for iPad
Command & Conquer: Red Alert 3
Command & Conquer: Red Alert 3 - Uprising
Command & Conquer: Red Alert 3 - Commander's Challenge

In the first two Command & Conquer: Red Alert video games, Japan is unaligned with either faction, and is not considered a major power. As an unintended result of the Soviet Union going back in time to eliminate Einstein, the Empire of the Rising Sun came into being, and became a major force in Command & Conquer: Red Alert 3. They are enemies with both the Soviet Union and the Allies, and they believe it is their right to rule the world. Utilizing advanced technology, such as samurai with lightsaber-like katanas, giant transforming mecha, ninjas, a psionic schoolgirl, and submersible planes. While the Empire initially holds the upper hand against the Allies and the Soviets (since it attacked them when they were at their weakest from fighting each other), the two archenemies join forces and beat back the Empire. Despite the Soviet Union backing out of the alliance, the Empire is defeated by the Allies. In the Empire's campaign in the Uprising expansion, the Empire drives the Allies and Soviets out of Japan and reestablishes itself as a global superpower, but it isn't known yet whether this campaign is canon. The Empire possesses the strongest navy of the three factions in Command & Conquer: Red Alert 3, though it has the weakest air force.