|Sony Imagesoft, Epic Games, Sony Computer Entertainment Europe|
|SNES and Super Famicom|
|John Pickford and Ste Pickford|
|Tim Follin and Geoff Follin|
|European Release Date(s)|
|Super Nintendo Entertainment System|
March 25, 1994
|North American Release Date(s)|
|Japanese Release Date(s)|
November 12, 1993
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Plot[edit | edit source]
Shadax, the wizard hero of Solstice, has been captured and imprisoned by his former apprentice, Sonia. It’s up to his son Glendaal, the only man with the magical powers strong enough to defeat the evil sorceress, to journey through eight levels and hundreds of rooms of tricky platform-jumping and block-sliding puzzles to rescue him from Sonia's icy fortress.
Gameplay[edit | edit source]
Glendaal moves from room to room looking for ‘tokens’ (blue orbs), twelve of which must be collected and brought to a boss area where they enable the ‘summoning’ of one of the game’s boss characters. Each of these must be defeated to enable progress to the next area. To aid the player in their quest, one projectile weapon and one magic scroll is hidden on each level for Glendaal to find. Most levels contain a number of entrances which are accessed from an over-world map, home to a sparse collection of wandering monsters.
Reception[edit | edit source]
[edit | edit source]
References[edit | edit source]
- Electronic Gaming Monthly's Buyer's Guide. 1995.
- Petersen, Sandy (September 1994). "Eye of the Monitor". Dragon (209): 61–62.