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Basic Information
Video Game
192 Kilobit Cartridge
NES Controller
Family Computer, NES, Game Boy Advance, Wii, Wii U, Nintendo 3DS and Nintendo Switch
Retail Features
European Union European Release Date(s)
Nintendo Entertainment System
September 61986
CanadaUnited StatesMexico North American Release Date(s)
Nintendo Entertainment System
October 181985
Japan Japanese Release Date(s)
Family Computer
November 301984
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Excitebike is game released for the Famicom and Nintendo Entertainment System. The game was a launch title for the North American Nintendo Entertainment System.

Gameplay[edit | edit source]

The game resembles motorcross, with players competing against several computer controlled racers through various hills, jumps and puddles. A Turbo can be used while racing, but using it for too long will cause the player's engine to overheat, costing the player valuable seconds. Oddly enough, the player doesn't win by passing a set amount of opponents, but by completing a course in a set amount of time.

A rarely seen feature, at the time, was included in Excitebike, which was the ability to edit and save one's own custom courses. Although loading often took quite a while, the save system was effective for what it was. There has been recent talk that the save system stored information through sound frequencies. Adding to this theory; if one listens closely to a speaker while a course is loading, they can hear small "blips" and other sounds.

Other Appearences[edit | edit source]

The Excitebikers appear as an Assist Trophy in the game, Super Smash Bros. Brawl, in their 8-bit forms.

Gallery[edit | edit source]