|Left Field Productions|
|North American Release Date(s)|
April 4, 2000
|Achievements | Awards | Changelog | Cheats |
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Left Field Productions, the 2nd party developer that made many Nintendo sports games like Kobe Bryant in NBA Courtside, bring yet another sports game to the title. This time, it reinvisions the Excitebike game from the NES and gives it a 64-bit spit shine. It rose from the deep and bellowed it's mighty name: Excitebike 64.
The game stars a motor bike (There are several to choose from). The bike has a rider on it, who races other riders. The game has very precise physics, but is still more of an arcade racing experience than a simulation one. It may have licensed gear and over 30 real tricks, but it's still based on Excitebike. The most important of your controls is using the Z-button to boost. On ramps, you can double tap this boost to go clear bigger jumps and get more air.
In the racing genre, the motor bikes are as important as the tracks. Excitebike 64 has 20 of them. Some of them are realistic stadium tracks that you might find at some Motocross event. Others are obscene wacky tracks with giant jumps and hidden shortcuts. Even if you don't like any of these, there's still a track editor, so that you can make your own. That way you'll only have yourself to blame, and blame you should.
|This article is a stub. You can help Codex Gamicus by .|