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Extreme Warfare
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Extreme Warfare
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===Extreme Warfare Revenge=== [[File:Extremewarfarerevenge.jpg|200px|thumb|right|Screenshot of [[Kurt Angle]]'s profile in EWR]] Arguably the most popular game of the series, '''Extreme Warfare Revenge''' (EWR) was released on June 15, 2002. Now programmed in [[Visual Basic]], the series now took a [[Microsoft Windows|Windows]] style interface. One of the most significant changes this game took to the series was the fact that everything on a wrestling event is under the control of the user. In previous games in the series, [[List of professional wrestling terms#A|angles]], finishes and (in EWD) interviews were randomly created. This also coincided with the new feud system that was to count the matches, angles and interview victories between the workers involved. The match reports also took a slight change, featuring reviews of the matches from such Internet columnists as [[Scott Keith]] instead of a straight play-by-play style. However, the report style would revert to its old style in TEW 2004. Another major feature that changed the way the game was played was the way the game world was represented. Unlike the previous games in which it was mostly focused on the major promotions such as the WWF and WCW, the promotion size feature meant many promotions in [[North America]] could now be included from the global sized promotions like [[World Wrestling Entertainment|WWE]] to the cult sized promotions like [[Ring of Honor|ROH]] to a mere [[Backyard wrestling|backyard federation]]. From June 2002 to July 2003, the game has had some significant upgrades and new versions of the game were released. Some of these changes included changes to the TV timeslot system where the more further away from a primetime slot a televised event is shown, the fewer segments the user gets to book with. The Internet feature was also increased to include a website based on the independent promotions, a website based on backstage gossip and a website for your promotion. Relationships between workers were added to help bring in backstage politics where people are more willing put over their friends and less with their enemies. Eventually workers could also be in multiple [[tag team]]s with a statistic for experience which increases with each match fought together. [[List of professional wrestling terms#G|Gimmicks]] were then added for wrestlers to use which would affect the [[List of professional wrestling terms#O|overness]] of a worker over how strong that gimmick was. More changes were made to adapt to the independent promotions. This included multiple open contracts for workers, enabling them to work in up to three promotions and the ability of workers to go on Japanese tours, affecting the booking of cards. The optional ability of viewing a wrestler's picture was also added later in the game's production. Since its release, EWR's popularity has exceeded that of the game's previous incarnations. In some cases, this game is played more than its later (and commercialized) incarnations. The popularity of EWR also made a huge dent in Promotion Wars' popularity, as its planned sequel ''[[Promotion Wars 2]]'' was never completely released. Due to the size of the game, Ryland felt that in order to include new features and upgrades a completely new game would have to be programmed from scratch. With this task taking quite a lot of his time, Ryland decided to turn his hobby into a commercial venture, signing a contract with simulator game company [[.400 Software Studios]] to produce a new commercial game.
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