F1 Pole Position

From Codex Gamicus
Jump to: navigation, search
F1 Pole Position
Basic Information
Video Game
Human Entertainment
Human Entertainment, Ubisoft
Human Grand Prix
Super NES cartridge
Super NES game controller
SNES and Super Famicom
Retail Features
Technical Information
European Union European Release Date(s)
Super Nintendo Entertainment System
May 291997[1]
CanadaUnited StatesMexico North American Release Date(s)
Japan Japanese Release Date(s)
Super Famicom
November 201992[1]
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

F1 Pole Position (known in Japan as Human Grand Prix (ヒューマングランプリ?, "Human Grand Prix")[2]) is considered to be the first game in the Human Grand Prix series for the Super Famicom. It is one of the first licensed Formula One games not to feature Satoru Nakajima after his retirement in 1991; the release date was November 20, 1992. The game was developed and published by Human Entertainment with co-operation with Fuji Television and FOCA. The game was strange in that the opposition cars where able to pass through one another without crashing. There was also a bug in the circuit used in the Canadian Grand Prix where at the hairpin, the barriers had a gap enabling one to drive through and onto the grass.

Sequels[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 Release information. GameFAQs. Retrieved on 2008-07-19
  2. Japanese title. Super Famicom Data Base. Retrieved on 2008-07-19