Codex Gamicus
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
FANDOM
Explore
Current Wiki
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Fandom's centric source of video game knowledge
42,409
pages
Explore
Main Page
Discuss
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
Forums
Company Index
Character Index
Hardware Index
In-Game Index
Ratings Index
Video Game Index
Fandom
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Far Gate
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Far Gate
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox VG | title = Far Gate | image = Far Gate (video game) box cover.jpg | caption = <small>Front of United States retail box cover for ''Far Gate''</small> | developer = Super X Studios / Thrushwave Technology | publisher = [[Microïds]] | engine = Super X Engine | released = September 11, 2001 | genre = [[Real time strategy]] | modes = [[Single-player]], [[Multiplayer]] | platforms = [[Microsoft Windows]] }} '''''Far Gate''''' (known prior to release as '''''The Rift''''') is a 2001 video game released for personal computers. It was developed by Super X Studios (formerly Thrushwave Technology) and published by [[Microïds]]. The gameplay consists of 3D space-based [[real time strategy]], and allows players to play as any of three distinct factions employing different units and structures. It was one of the first video games to offer fully 3D space-based real time strategy. Under the title of ''The Rift'', an early version of ''Far Gate'' was the winner of the Audience Choice Award at the 2000 [[Independent Games Festival]].<ref name="2000 IGF Results">{{cite web |url=http://www.igf.com/2000finalistswinners.html |title=The 12th Annual Independent Games Festival - 2000 Finalists and Winners |author=Independent Games Festival |publisher=[[Independent Games Festival]] |accessdate=October 23, 2009}}</ref> Despite this initial acclaim, however, its eventual retail release suffered from unfortunate timing issues and received mixed critical reviews. ==Plot== The plot of ''Far Gate'' takes place in the year 2104 AD where Earth has been left an apocalyptic ruin following a devastating [[World War III]]. The player takes the role of Jacob Viscero, a "Han Solo-esque" black marketeer, who is blackmailed into assisting with the human colonization of the [[Proxima Centauri]] star system.<ref name="Gamespy review">{{cite web |url=http://archive.gamespy.com/reviews/march01/fargate/ |title=GameSpy.com - Reviews: Far Gate |author=Doug "Stratos" Farmer |work=[[GameSpy]] |publisher=[[GameSpy Industries]] |accessdate=October 26, 2009}}</ref> The colonization process is complicated by untrustworthy allies, and by attacks from the Nue-Guyen, a squid-like alien race native to the vacuum of space who are able to travel from system to system via means of [[wormholes]]. Battles against the Nue-Guyen take place across a range of planetary systems, until it is revealed that the Nue-Guyen had mistaken the player's faction for the crystalline Entrodii race. The player now allies with the Nue-Guyen to fight the Entrodii, culminating in an attack on an Entrodii fortress at [[Cygnus X-1]]. An epilogue reveals the Nue-Guyen assisting in the colonization of Proxima Centauri.<ref name="Gamespot review">{{cite web |url=http://au.gamespot.com/pc/strategy/fargate/review.html |title=Far Gate Review for PC |author=Brett Todd |date=September 13, 2001 |work=[[Gamespot]] |publisher=[[CNet]] |accessdate=October 23, 2009}}</ref> ==Gameplay== The game's single-player campaign takes place over 17 missions and follows Jacob Viscero's struggles against the Nue-Guyen and the Entrodii. It uses a [[real time strategy]] format with the player producing units and structures, which are then used to defeat enemy forces. Unlike many other real time strategy games, ''Far Gate'' does not make use of a [[technology tree]] to determine which units a player may build, but instead makes new units available based on which mission of the storyline the player has reached.<ref name="Gamespy review"/> Gameplay is set in space and therefore makes use of three dimensions, although the majority of the game's action focuses on a two-dimensional plane. The three factions (Terrans, Nue-Guyen and Entrodii) each have their own units and structures, which in turn have unique strengths and weaknesses. In addition, each of the factions approaches combat differently, with the Nue-Guyen literally swimming through space, and the Entrodii splitting and fracturing into discrete battle units as they enter combat. In the single player campaign, the player may only utilize the Terran units, although in multiplayer matches players can select any of the three factions to control.<ref name="Gamespy review"/> The computer-controlled enemies are driven in part by a rudimentary artificial intelligence, but mostly by a series of scripted commands and triggers. A player who is experienced in any given mission can exploit the predictable nature of the mission script to achieve a quick victory. New players, by contrast, may be frustrated by enemies who don't appear to play by rules similar to those imposed on the player.<ref name="Gamespy review"/> The game's story is told by cutscenes rendered in the game engine, which are overlaid with anime-style character shots and voice overs. Some of these cutscenes run up to five minutes in length. The cutscenes cannot be skipped by the player and must be watched in full on each playthrough.<ref name="Gamespy review"/> The game can also be played in a competitive multiplayer mode over the internet, supporting 2-4 players, with matchmaking provided by the [[GameSpy]] and [[Mplayer]] services.<ref name="Gamespot review"/> The game shipped with six multiplayer maps included.<ref name="Gamespy review"/> A campaign editor was included in ''Far Gate'', allowing players to create and script their own missions and campaigns.<ref name="Gamespy review"/> ==Development== ''Far Gate'' began life in 1999 under the title ''The Rift'', developed by a four-man team at Thrushwave Technology headed by James Thrush.<ref name="Super X IGF Win Press Release">{{cite web |url=http://www.superxstudios.com/Company/PressReleases/SuperX-Press7.htm |title=The Rift Wins Audience Award At 2nd Annual Independent Games Festival |author=Super X Studios |publisher=Super X Studios |accessdate=October 23, 2009}}</ref> The team included Dustin Wood (Test Lead, 3D Artist), Jeff House (3D Artist) and Chris Overstreet (Music and Sound Design).<ref name="Sharky Games first glimpse">{{cite web |url=http://www.sharkygames.com/games/glimpses/thrushwave/rift/ |title=First Glimpse: The Rift |author=Joan "Mango" Wood |date=May 10, 1999 |work=Sharky Games |publisher=Sharky Games |accessdate=October 24, 2009}}</ref> ''The Rift'' was notable for its large space-based battlefields, where solar systems remained in motion as battles progressed.<ref name="IGN IGF article">{{cite web |url=http://au.pc.ign.com/articles/076/076546p1.html |title=IGN: Independent Games Festival 2000 |author=IGN Staff |date=March 14, 2000 |work=[[IGN]] |publisher=[[IGN Entertainment]] |accessdate=October 23, 2009}}</ref> ''The Rift'' won the Audience Choice Award at the 2000 Independent Games Festival.<ref name="2000 IGF Results"/> Subsequently it was renamed ''Far Gate'' and developed for full retail release with Microids attached as a publisher (Microids having been attracted to the project by its IGF success),<ref name="GameDev Sikora interview">{{cite web |url=http://www.gamedev.net/columns/interviews/wildearth.asp |title=GameDev.net - Interview with Super X Studios |author=Drew Sikora |work=[[GameDev.net]] |publisher=[[GameDev.net]] |accessdate=October 23, 2009}}</ref> and in September 2000 Thrushwave Technology changed its name to Super X Studios.<ref name="Gamasutra name change article">{{cite web |url=http://www.gamasutra.com/php-bin/news_index.php?story=3122 |title=Thrushwave Rechristened Super X |author=Quang Hong |date=September 21, 2000 |work=[[Gamasutra]] |publisher=[[United Business Media]] |accessdate=October 23, 2009}}</ref> By the time the game was finished, the development team had grown to a size of 10 people, still headed by James Thrush.<ref name="GameDev Sikora interview"/> Super X Studios developed an entirely new game engine for ''Far Gate''. After ''Far Gate'' was released, this engine code was refined and rebranded as the Super X Engine, and used in other games by Super X Studios.<ref name="GameDev Sikora interview"/> ==Release== The retail version of ''Far Gate'' was scheduled for release for PC on September 11, 2001.<ref name="Gamespot street date article">{{citeweb |url=http://au.gamespot.com/pc/strategy/fargate/news.html?sid=2804651&mode=news |title=Far Gate coming next month |author=Trey Walker |date=August 15, 2001 |work=[[Gamespot]] |publisher=[[CNet]] |accessdate=October 23, 2009}}</ref> However it did not reach many stores until later that week.<ref name="Gamespot game shipped article">{{cite web |url=http://au.gamespot.com/pc/strategy/fargate/news.html?sid=2811973&mode=news |title=Far Gate heads to stores |author=Trey Walker |date=September 12, 2001 |work=[[Gamespot]] |publisher=[[CNet]] |accessdate=October 23, 2009}}</ref> The developers acknowledged that it was unfortunate that the release date coincided with the [[September 11 attacks]].<ref name="IGN game shipped article">{{cite web |url=http://au.pc.ign.com/articles/098/098248p1.html |title=IGN: Far Gate Shipped |author=IGN Staff |date=September 12, 2001 |work=[[IGN]] |publisher=[[IGN Entertainment]] |accessdate=October 23, 2009}}</ref> In a September 11 press release Super X Studio stated that as developers they "have an opportunity to use our unique story-telling medium to promote ideals of education, humanity and global cooperation, just as the mediums of art, poetry, books, and movies have been used by wise and compassionate individuals in the past."<ref name="Super X 9/11">{{cite web |url=http://www.superxstudios.com/Company/PressReleases/SuperX-Press14.htm |title=Far Gate U.S. Release Overshadowed by Acts of Terrorism |author=Super X Studios |date=September 11, 2001 |publisher=[[Super X Studios]] |accessdate=November 2, 2009}}</ref> In the United States ''Far Gate'''s recommended retail price was set at $29.99 USD.<ref name="Gamespot game shipped article"/> A free playable demo was also made available for download from the site of developer Super X Studios,<ref name="Super X Download Page">{{cite web |url=http://www.superxstudios.com/Products/FarGate/downloads.htm |title=Far Gate - Downloads |author=Super X Studios |publisher=Super X Studios |accessdate=October 23, 2009}}</ref> which featured two single player missions and a self-running demo mode.<ref name="Shacknews demo article">{{cite web |url=http://www.shacknews.com/onearticle.x/15496 |title=New Far Gate Demo |author=Jason Bergman |date=August 17, 2001 |work=[[Shacknews]] |publisher=[[Shacknews|Shacknews Ltd]] |accessdate=October 26, 2009}}</ref> ==Reception== {{VG Reviews | state = plain | IGN = 8/10<ref name="IGN review" /> | GSpot = 6.3/10<ref name="Gamespot review" /> | GameZone = 5.5/10<ref name="Gamezone review" /> | GSpy = 74/100<ref name="Gamespy review" /> | GR = 66.25%<ref name = "GameRankings">{{cite web |url=http://www.gamerankings.com/pc/449334-far-gate/index.html |title=Far Gate for PC |work=[[GameRankings]] |publisher=[[CNet]] |accessdate=October 26, 2009}}</ref> | MC = 66%<ref name="Metacritic" /> | award1Pub = [[Independent Games Festival]] 2000 | award1 = Audience Choice Award<ref name="2000 IGF Results"/> }} Early builds of ''Far Gate'' met with general excitement and anticipation. A pre-release version of ''Far Gate'' (then titled ''The Rift'') won the Audience Choice Award at the 2000 [[Independent Games Festival]].<ref name="2000 IGF Results"/> However, the final release version of ''Far Gate'' received mixed reviews by critics. As of October 2009, it held a 66% score on review aggregator [[Metacritic]], based on nine reviews.<ref name="Metacritic">{{cite web |url=http://www.metacritic.com/games/platforms/pc/fargate |title=Far Gate (PC) reviews at metacritic.com |work=[[Metacritic]] |publisher=[[Metacritic]] |accessdate=October 23, 2009}}</ref> Brett Todd of [[Gamespot]] felt that "extended gameplay uncovers a great many shortcomings in its [interface]" and that it exhibits a "lack of technical polish" - load times are "extremely long" and "the game regularly crashes". By contrast however, "the story is well told", and Todd was impressed by the "three distinct playable factions in the game that employ wholly disparate units and structures".<ref name="Gamespot review"/> Dan Adams of [[IGN]] also thought that "the controls are a little iffy" and the AI is "sketchy", but despite that felt that "the interface [...] is actually pretty easy to use". He described the game's music as like a "horrible 80s sci-fi flick" and thought it "didn't convey the right kind of atmosphere". He said that despite "some problems with the game", "it still holds a bit of interest".<ref name="IGN review">{{cite web |url=http://au.pc.ign.com/articles/164/164270p1.html |title=IGN: Far Gate Review |author=Dan Adams |date=September 12, 2001 |work=[[IGN]] |publisher=[[IGN Entertainment]] |accessdate=October 23, 2009}}</ref> Louis Bedigian of [[Gamezone]] thought the gameplay was "both a joy and a royal pain", describing the unfettered camera control as "both the best (and worst) feature in the game". Although he enjoyed "the illusion that you have complete control over your surroundings", he said, "Dying has never been a fun part of gaming, and dying because of a poor camera system and not a lack of skill is even worse." He thought the on screen control panels were "very impressive" but was critical of the game's slow pace and felt the developers had "chosen realism over fun".<ref name="Gamezone review">{{cite web |url=http://pc.gamezone.com/gzreviews/r13112.htm# |title=Far Gate Review - PC |author=Louis Bedigian |date=September 21, 2001 |work=[[Gamezone]] |publisher=[[Gamezone|Gamezone Online]] |accessdate=October 26, 2009}}</ref> ===Comparison to ''Homeworld''=== As one of the first fully three-dimensional real time strategy games, ''Far Gate'' was often compared to its contemporary, ''[[Homeworld]]''. During development there was some speculation that ''Far Gate'' (then ''The Rift'') would beat ''Homeworld'' to retail and thereby be the first game of its kind.<ref name="Sharky Games first glimpse"/> However ''Homeworld'' ended up being released a full two years ahead of ''Far Gate'', on September 28, 1999. In the end many critics felt that ''Far Gate'' compared poorly to ''Homeworld'' and didn't live up to the standard that ''Homeworld'' had established for the new sub-genre of 3D space-based real time strategy. Gaming news site IGN described ''Far Gate''' as "a kind of wanna-be ''Homeworld''"<ref name="IGN new screens">{{cite web |url=http://au.pc.ign.com/articles/097/097617p1.html |title=IGN: New Screens from Far Gate |author=IGN Staff |date=August 22, 2001 |work=[[IGN]] |publisher=[[IGN Entertainment]] |accessdate=October 26, 2009}}</ref> and "''Homeworld Light''".<ref name="IGN IGF article"/> ==References== {{reflist|2}} ==External links== *[http://www.superxstudios.com Super X Studios], the official site of ''Far Gate'''s developer. *[http://www.superxstudios.com/Products/FarGate/downloads.htm Official Far Gate Downloads Page], hosted at Super X Studios and including a download link for the game's free demo. [[Category:2001 video games]] [[Category:Microïds games]] [[Category:Real-time strategy video games]] [[Category:Science fiction video games]] [[Category:Windows games]] [[Category:Independent Games Festival winners]] [[it:Far Gate]]
Summary:
Please note that all contributions to the Codex Gamicus are considered to be released under the CC BY-SA 3.0
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Cite web
(
view source
) (protected)
Template:Citeweb
(
view source
)
Template:Infobox VG
(
view source
) (protected)
Template:Reception
(
view source
) (protected)
Template:Reflist
(
view source
) (protected)
Template:VG Reviews
(
view source
)
Follow on IG
TikTok
Join Fan Lab