Final Fantasy Crystal Chronicles: My Life as a King
|Final Fantasy Crystal Chronicles: My Life as a King|
|Final Fantasy Crystal Chronicles|
|Motomu Toriyama and Nanako Saitoh|
|European Release Date(s)|
May 20, 2008
|North American Release Date(s)|
May 12, 2008
|Australian Release Date(s)|
May 20, 2008
|Japanese Release Date(s)|
March 25, 2008
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Final Fantasy Crystal Chronicles: My Life as a King is a video game developed for the WiiWare service of the Nintendo Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
It is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during the first game establishes a new kingdom and sets about rebuilding a peaceful and prosperous kingdom.
A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. The game costs 1500 Wii Points and takes up 287 blocks of the Wii's internal memory. Reviews of the game were generally favorable. A followup, Final Fantasy Crystal Chronicles: My Life as a Darklord, was announced at a Nintendo keynote speech at the Game Developers Conference 2009. The game is also one of the first games to support Nintendo Wi-Fi Connection Pay and Play; it offers Downloadable Content that can be bought with Wii Points (the DLC consumes more blocks, though). The Wii Points used for it must already be on the Wii Shop Channel.
Gameplay[edit | edit source]
My Life as a King is a fantasy city-building simulator in which the player creates a kingdom from the ground up. Starting with a barren town consisting of a lone castle and a large power crystal, by using the crystal's power the player can magically place a variety of buildings to populate the settlement and draw in residents. The game makes limited use of the Wiimote's motion-sensing abilities and can be played one handed. Each "day" lasts approximately 10 minutes (depending on kingdom morale) and players are given an increasing amount of options and as to what to do that day as the game progresses.
To continue using the crystal to build up the settlement, the player must accumulate elementite which must be obtained from the dungeons and caves that surround the town. Instead of actually gathering the crystals first hand, the game prompts the player to recruit young citizens to do so. These "adventurers" are paid via taxes the player collects from the residents of the town, as well as from treasures found during their quest. The player can follow their progress by reading message boards placed around town, as well as by talking to their penguin assistant, Pavlov.
The player must also tend to the needs of their residents by building amenities such as a bakery to increase their happiness, or a weapons shop to better equip their adventurers. As the game advances and the number of quests increases for the player, their adventurers will be able to gain experience and new aspiring adventurers will also appear, asking to be recruited. Players are also rewarded for repeatedly talking to their citizens.
My Life as a King also includes a New Game Plus feature, available upon completion of the storyline. It offers higher difficulties for subsequent playthroughs which retain the adventurers, with their statistics and equipment, from the previous playthrough.
Downloadable content[edit | edit source]
My Life as a King also features additional downloadable content including new dungeons, races, buildings, and ways for the player to customize their avatars and Chime's wardrobe; more content will become available with time. Additional content was priced between 100 and 800 Wii Points. The downloadable content was first made available on April 1, 2008 and 8 items were initially offered. Users who purchased and downloaded the game before April 1 can download the update from the add-on software menu within the castle.
Plot[edit | edit source]
My Life as a King takes place after the events of Final Fantasy Crystal Chronicles, in a remote area of the peaceful world the Crystal Caravans created. The king, having lost this realm to the Miasma, now tries to revive his kingdom through a mysterious power called "Architek" that he received from the crystal. The king pays for research for new items for his warriors to purchase and sends them out to purge the land of evil. The player is free to give the kingdom the name of their choice, with "Padarak" being the suggested default.
Development[edit | edit source]
Square Enix wanted to be one of the first companies to make games for the WiiWare service to attract more attention to their game as it was very different from other Final Fantasy games. Several gameplay ideas were considered for the project, including making it an action role-playing game. The game originated from the concept that the player should control a king, rather than the hero. The battle system went through four revisions before the final design was agreed upon. The development team found it difficult to write dialogue that would keep the game exciting without actually participating in or even witnessing the battles.
Reception[edit | edit source]
|Edge||7 out of 10|
|GamePro||4.5 of 5|
|IGN||7.5 of 10|
|Official Nintendo Magazine||88%|
|RPGFan||84 of 100|
Final Fantasy Crystal Chronicles: My Life as a King received a generally favorable response. IGN, reviewing the Japanese version of the game after its launch, was impressed with the quality and expansiveness of the game, saying that it was a "good start" to Nintendo's WiiWare download service. In a later review of the North American release they cited disappointment at not being able to undertake quests, calling it "a Final Fantasy game where you stay at home and send other people out to play Final Fantasy", and felt that elements of the game were repetitive. However, they praised the presentation and felt the game could be "engaging if [the player] put enough time into it". 1UP.com compared the game to Animal Crossing but with a distinct RPG feel, and praising the game for its depth. Other reviewers felt it had a "plodding" pace, but had a soundtrack that is "quite good". Some wished the game ran in progressive scan mode, a deficit rectified in a later update.
The Official Nintendo Magazine gave the game 88% commenting that it was 'incredibly deep' and that it was 'highly addictive'. They did however mark it down for being 'Slow and really niche'. N-Europe gave the game an 8/10, praising it for being 'surprisingly deep' and said that it was worth its weight in points, despite the pricey downloadable content. WiiWare World gave the game a 9/10, saying "Of all the WiiWare titles to date, Final Fantasy Crystal Chronicles: My Life as a King is easily the most ambitious game on the wii and cheap. The scope of the game is enormous and there's never a lack of things to do as you live out each day of the game's adventure." Mike Smith of Yahoo! Games commented on the addictive nature of the game, stating "Final Fantasy Crystal Chronicles: My Life as a King is harder to quit than crack cocaine".
However, while GameSpot thought the game had visual charm, they believed the game was in large "shallow, limiting, and padded with unrewarding gameplay", and felt constrained by their belief that much of the game's variety comes from the downloadable content. Wired's Chris Kohler also felt the pricing for the game's downloadable content was "exorbitant", with all available items at the time of review costing almost as much as the game itself to purchase.
Legacy[edit | edit source]
On May 20, 2008, the web browser sidegame Final Fantasy Crystal Chronicles: My Life as a King - Everyone's Kingdom was launched on the North American Square Enix Members website. The game acts as a foil to My Life as a King, where the players are the citizens, encouraging the growth of the kingdom (seen practically as increasing house levels and unlocking features) and, eventually, fulfilling behests.
A sequel to the game, Final Fantasy Crystal Chronicles: My Life as a Darklord, was released in 2009. Playing as Mira, the daughter of the prequel's antagonist, players discourage the growth of the kingdom while keeping adventurers from taking siege of her tower.
Notes[edit | edit source]
Released in Japan as Chiisana Ōsama to Yakusoku no Kuni: Final Fantasy Crystal Chronicles (小さな王様と約束の国 ファイナルファンタジー・クリスタルクロニクル Chiisana Ōsama to Yakusoku no Kuni: Fainaru Fantajī Kurisutaru Kuronikuru , lit. "The Little King and the Promised Kingdom: Final Fantasy Crystal Chronicles")
References[edit | edit source]
- Final Fantasy Crystal Chronicles: My Life as a King. Metacritic (May 18, 2008). Retrieved on May 18, 2008
- Jeremy Parish, Brandon Sheffield (May 12, 2008). Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk. Gamasutra. Retrieved on May 18, 2008
- Chris Kohler (May 25, 2008). WiiWare Impressions: My Life As a King. Wired (magazine). Retrieved on May 29, 2008
- Tanaka, John (March 25, 2008). Final Fantasy Crystal Chronicles Hands-On. IGN. Retrieved on April 1, 2008
- Kenichiro Yuji My Life as a King Interview. Final Fantasy Series (May 24, 2008). Retrieved on May 28, 2008
- Tanaka, John (April 22, 2008). New Crystal Chronicles Downloads in Japan. IGN. Retrieved on April 23, 2008
- Spencer. Extra content in My Life as a King explained. Siliconera. Retrieved on March 26, 2008
- Tanaka, John (April 1, 2008). Final Fantasy Crystal Chronicles Paid Downloads Start. IGN. Retrieved on April 7, 2008
- Kohler, Chris (April 1, 2008). Oh God: I Bought Some Final Fantasy Crystal Chronicles DLC. Wired. Retrieved on April 1, 2008
- IGN Staff (October 9, 2007). Crystal Chronicles Pricing Set. IGN. Retrieved on October 10, 2007
- Bozon, Mark (April 15, 2008). Hands-on My Life as a King. IGN. Retrieved on April 15, 2008
- Hatfield, Daemon (February 25, 2008). GDC 2008: My Life as a King Interview. IGN. Retrieved on February 25, 2008
- Reviews: Final Fantasy CC: MLaaK: A royal good time.. 1UP.com (May 12, 2008). Retrieved on May 18, 2008
- Edge. 191. Future Publishing. 2008-08. p. 98
- WiiWare Review: Final Fantasy Crystal Chronicles -- My Life as a King. GamePro (May 14, 2008). Retrieved on May 18, 2008
- Hatfield, Daemon (May 14, 2008). Final Fantasy Crystal Chronicles Hands-On. IGN. Retrieved on May 15, 2008
- ONM Review
- Josh Lewis (May 24, 2008). Final Fantasy Crystal Chronicles: My Life as a King. RPGFan. Retrieved on May 29, 2008
- Mielke, James (May 12, 2008). Final Fantasy Crystal Chronicles: My Life as a King Review. 1UP.com. Retrieved on May 16, 2008.
- Levi Buchanan (May 28, 2008). Hits and misses on Nintendo's WiiWare service. MSNBC. Retrieved on May 29, 2008
- Thomson, Stephen (June 7, 2008). WiiWare Review: Final Fantasy Crystal Chronicles. N-Europe. Retrieved on June 10, 2008
- Dillard, Corbie (May 14, 2008). Final Fantasy Crystal Chronicles: My Life as a King (WiiWare) Review. WiiWare World. Retrieved on May 18, 2008.
- Smith, Mike (May 29, 2008). Wii Ware: Is This Nintendo's First Blunder?. Retrieved on May 28, 2008.
- VanOrd, Kevin (May 16, 2008). Final Fantasy Crystal Chronicles: My Life as a King for Wii Review. GameSpot. Retrieved on May 17, 2008.