Final Fight 3
|Final Fight 3|
|Beat 'em up|
|Super Nintendo Controller|
|SNES and Super Famicom|
|European Release Date(s)|
|Super Nintendo Entertainment System|
March 13, 1996
February 5, 2010
|North American Release Date(s)|
January 4, 2010
|Japanese Release Date(s)|
|Super Nintendo Entertainment System|
December 22, 1995
December 8, 2009
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Final Fight 3, released in Japan as Final Fight Tough (ファイナルファイト タフ), is a side-scrolling beat 'em up by Capcom originally released for the Super Nintendo Entertainment System in 1995. It is the second sequel to Final Fight released for the Super NES, following Final Fight 2, and like its predecessor, it was produced by Capcom's consumer division with no preceding arcade version released.
Plot[edit | edit source]
Following the annihilation of the Mad Gear Gang, a new criminal element named the Skull Cross Gang emerges as the new dominant street gang in Metro City. When Guy returns to Metro City from his martial art training to become reacquainted with his friend Mike Haggar, the Mayor of Metro City, the two are suddenly informed that the Skull Cross Gang has started a riot in the downtown area of the city. Joined by Lucia, a detective in the Metro City Police's Special Crimes Unit, and Dean, a street fighter whose family was murdered by the Skull Cross Gang, Guy and Haggar must once again save Metro City from its newest menace.
Gameplay[edit | edit source]
The player has a choice between four characters: Guy and Haggar from the original Final Fight return, along with new heroes Lucia and Dean. As in the previous Final Fight games, each character has their own set of moves, techniques and abilities unique to their character. Like in Final Fight 2, the game can be played alone or with a second player, along with an additional game mode that allows a single player be accompanied by a CPU-controlled partner.
The player has many new abilities which were not available in the previous Final Fight games. The player can now dash and performing dashing attacks or dashing jump attacks like in the previous Capcom beat-em-up Captain Commando. The player can also grab enemies from behind and perform holding and throwing attacks, as well as move while keeping the direction the player is facing locked.
The player also has access to command-based special techniques similar to Street Fighter, including a Super move. Much like the Super Combos featured in Super Street Fighter II Turbo, the player has a Super Move gauge which fills up as the player performs their regular attacks against enemy. When the gauge is full, the player will have access to powerful Super move, which will consume the entire gauge. If the Super gauge remains full for a certain period and the Super move is not used, then the gauge will be emptied automatically.
Like in the previous Final Fight games, the player has access to weapons, health-restoring food and other bonus point items, which are stored inside breakable drums. Each character in Final Fight 3 specializes in a specific weapon and if the player picks up their character's preferred weapon, then they will have access to a unique combo attack exclusive to the character (for example, Guy specializes in using nunchaku).
There are a total of six stages in the game, each with their unique boss character. The stages in the game feature multiple paths that changes the areas the player will visit, as well as the enemies and bosses they encounter. The game's ending changes depending on the character the player is using, the path taken to reach the end of the game, and the difficulty setting.
|6||Skull Cross HQ||Black|
Legacy[edit | edit source]
The first stage's background music, "For Metro City", is used for the Hyper Street Fighter Alpha secret game featured in Street Fighter Alpha Anthology as Guy's theme music in Classic Mode.
References[edit | edit source]
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