Final Lap

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There is also Final Lap (novel), a novel in the Traces series by Malcolm Rose.

Final Lap
Basic Information
Video Game
Steering wheel, gear shifter, pedals
Arcade and Family Computer
Retail Features
Play Information
Technical Information
Arcade Specifications
Namco System 2
Horizontal orientation, Raster
CanadaUnited StatesMexico North American Release Date(s)
Japan Japanese Release Date(s)
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Final Lap is a video game in the racing game genre released by Namco and Atari Games (for the U.S.) in 1987 which was the unofficial sequel to the popular Pole Position games.[citation needed]

In many ways this game can be considered Pole Position 3, as it improved upon its original formula and bears much similarity to its predecessor.

In Final Lap, up to eight players would simultaneously race on the Suzuka Circuit in a Formula One race. There was also a single player mode, in which player score was based on how far the car traveled until time ran out or if the player completes four laps (on default settings), which was close to impossible.

The player either piloted the Williams/Lotus or McLaren/March F1 cars on the Suzuka track, rendered perfectly, even down to sponsor billboards. The only music is the theme when race being start, which plays for three seconds and sounds like the Pole Position start music, only more late '80s synth style.

It ran on Namco's System 2 hardware, which was composed of:

Sequels[edit | edit source]

Final Lap was succeeded by two sequels: Final Lap 2 in 1990, which featured courses in Japan, USA, Italy and Monaco, and Final Lap 3 in 1992.

Controversy[edit | edit source]

In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco, Atari Games (the Final Lap distributor in the U.S.) and Sega on behalf of their Super Monaco GP game because both of these games featured a Marlboro billboard, which was found on the real-life Suzuka and Monaco tracks.

Philip Morris was under investigation at the time for their role in preteen smoking, and the appearance of one of their brands in games aimed towards children and teens did not help their image. Namco was forced to pay a settlement and Sega had to edit their game to remove all Marlboro signs.

External links[edit | edit source]

Template:NamcoBandai-stub Template:F1-racing-videogame-stub

fr:Final Lap