|Shoot 'em up|
|8-way stick, 2 buttons|
|Arcade and Mega Drive|
|International Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Fire Shark, known in Japan as Same! Same! Same! (鮫!鮫!鮫!(さめ!さめ!さめ!)), is a 1989 shoot 'em up arcade game developed and published by Toaplan. The player controls a biplane and builds up a score by shooting a variety of military targets.
Plot[edit | edit source]
In the year 19X9, on an alternate Earth, a global super-power known as the S Corps, which specializes in a heavy industrial army, begins invading various countries. All seems lost when a phantom pilot flying a super-powered biplane called the Tiger Shark flies in to save the world from domination.
Gameplay[edit | edit source]
The mission is divided into ten stages, each possessing a different setting. Players must destroy every enemy that crosses their path between kamikaze enemy monoplanes and, land and sea vehicles. Like most vertical scrolling shooters, the player had no physical obstructions to face aside from the planes and zeppelins they all ready fought. Players can increase their bomb count, the speed via pick-ups. Players can hold up to ten bombs and can acquire extra lives from accumulating their score. The game has a checkpoint system that once a player dies, they have to restart at the closest checkpoint they passed. Once all ten stages are complete, the player is offered a chance to replay the game at a higher difficulty.
[edit | edit source]
Fire Shark was later ported to the Sega Mega Drive in 1990 by Dreamworks. It is considered a sequel to Flying Shark (also known either as Hishou Zame or Sky Shark for the Nintendo Entertainment System).
Reception[edit | edit source]
fr:Fire Shark ja:鮫!鮫!鮫!