Five Nights at Freddy's World
|Five Nights at Freddy's World|
|Five Nights at Freddy's|
|Five Nights at Freddy's 4|
|Microsoft Windows, macOS, Android and iOS|
|Retail Localization Information|
|Interface Language(s) |
|International Release Date(s)|
| Steam for Windows|
January 21, 2016
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Five Nights at Freddy's World is an indie role-playing video game developed and published by Scott Cawthon. It is an official spin-off to the popular Five Nights at Freddy's series. Although originally scheduled for February 2, 2016, the game was released on January 21, 2016 in an unfinished state, missing key features and being generally unstable. Because of that, the game was met with negative reviews and criticism, which led to Scott Cawthon temporarily taking it down on January 25, 2016.
Gameplay[edit | edit source]
The player has two modes to play in: Adventure and Fixed Party. The game has two difficulty levels to choose from, which are Normal and Hard Mode. The player starts as Freddy Fazbear and when the game starts Fredbear will start talking as tutorials to the player. When the adventure begins, there are 3 characters that assist Freddy and his party with supplies: one that looks like an exoskeleton, one that looks like BB, and one that looks like Funtime Foxy (the non-mangled Mangle).
Development[edit | edit source]
Five Nights at Freddy's World was first announced on September 15, 2015, with a trailer uploaded to YouTube, depicting the characters of the four previous games that haunted the player are now cute. The announcement was considered to be a hoax due to similar PR actions taken by Cawthon, however, it was not disproved until its release. Cawthon noted that the game is a spin-off, considering the main arc of Five Nights at Freddy's completed with the fourth game. Though originally planned for release on February 2, 2016, Cawthon rescheduled the release to January 22, 2016, but eventually launched yet another day earlier, on January 21, 2016, respectively, releasing it digitally through Steam. Upon release, community and critics criticized the game for missing key features, being unstable and generally unfinished, which Cawthon later apologized for, stating that "[he] got too eager to show the things that were finished, that [he] neglected to pay attention to the things that weren't." He agreed with the community that he had rushed the release for no good, and that the game's rough state was unacceptable. Cawthon stated that he would be working hard to get the game in order, but this eventually led to Cawthon temporarily taking the game off Steam, offering refunds to everyone who bought it. It was later announced that, once the game would be patched further, it would be released for free, first to Game Jolt, and would stay free from that point on.