|This article does not cite any references or sources.|
Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed.
Article has not been correctly referenced since July 2008
|Joystick; 2 buttons|
|Arcade, Amiga, Commodore 64, DOS, ZX Spectrum, Amstrad CPC, Atari ST, Fujitsu FM Towns, NES and Sharp X68000|
|Vertical, Raster, standard resolution|
|Japanese Release Date(s)|
|Awards | Changelog | Cheats | Codes | Codex |
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Piloting a bi-plane, the player takes out enemy land, air, and naval craft across various environments. Certain waves of enemy airplanes produce various bonuses when shot down, such as powerups, point bonuses, and extra lives. Each stage begins and ends at a runway, and every time the player lands at a runway beyond the first takeoff, the amount of bombs are multiplied by 3,000, and that total is added to your score; you return to 3 bombs at the start of each stage (or death).
Legacy[edit | edit source]
This game received a sequel known as Fire Shark in 1989.
Music[edit | edit source]
The NES version of the game was Tim Follin's first composed soundtrack on the Nintendo Entertainment System.
[edit | edit source]
- Flying Shark at Museum of the Game
- Flying Shark at World of Spectrum
- Flying Shark reviews at Solvalou.com
|This Taito-related article is a stub. You can help by adding to it.|