Game Boy Advance

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Game Boy Advance
Gbfull.jpg
Basic Information
Type(s)
Handheld Console
Generation
Sixth
Nintendo
Game Boy Color
Nintendo DS
70.0 million (all versions, 2005)
Pokémon Ruby Version, Sapphire Version, & Emerald Version
Japan Discontinued
2006
United StatesCanadaMexico Discontinued
2008
European Union Discontinued
2007
Technical Information
Game Boy Advance SP, Game Boy Advance SP ver2 and Game Boy micro
Game Boy Advance Cartridge
EEPROM/SRAM/Battery-Backup
Input(s)
D-Pad, A, B, L, R, 2 Shoulder buttons, Start, Select
Features
Connects to GameCube as a controller
European Union European Release
June 222001
CanadaUnited StatesMexico North American Release
June 112001
Japan Japanese Release
March 212001
Awards | Covers | Credits | Help
Patches | Reviews | Screenshots | Videos

The Game Boy Advance is a 32-bit handheld console made by Nintendo and is the successor to the Game Boy Color. A new variation of the Game Boy Advance, the Game Boy Advance SP was released due partly to lighting issues with the original Game Boy Advance.

Games[edit | edit source]

The Game Boy Advance is known for it's robust library, from a variety of developers in many different genres. While the library was originally plagued with many SNES ports, it has since grown to be one of the strongest collections of games since the SNES.

Major Ports[edit | edit source]

Key First-Party Titles[edit | edit source]

Key Third-Party Titles[edit | edit source]

Technical specifications[edit | edit source]

  • CPU
    • ARM7TDMI CPU clocked at 16.8 MHz with 32 KiB embedded RAM
    • Game Boy compatible 8-bit CPU clocked at 4.2 or 8.4 MHz (cannot run simultaneously with ARM7 CPU)
  • Graphics controller (on die with CPU)
    • 240x160 pixel display with 32 levels per RGB color component, for a theoretical total of 32,768 colors
    • 96 KiB fast video memory
    • Tiled, rotated, and bitmap background display modes with up to four layers depending on display mode
    • Up to 128 sprites that can be moved, rotated, and scaled
    • Up to 256 simultaneous colors for backgrounds and 255 colors for sprites
  • 256 KiB external work RAM
  • 2.9 inch reflective TFT color liquid crystal display
  • Serial port supporting GBC and GBA proprietary modes as well as UART and generic mode
  • Up to 32 MiB of ROM on solid-state Game Paks

Legacy[edit | edit source]

The Nintendo DS and DS Lite would feature a slot for GBA games. However, the games are only featured on one of the screens.

Peripherals[edit | edit source]

See also[edit | edit source]