Galactic Civilizations

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Galactic Civilizations
Basic Information
Type(s)
Video Game
Stardock
Strategy First
Science-Fiction
Turn-based Strategy, 4X, Indie
Number of
Discs
1
CD-ROMDigital Download
Keyboard, Mouse
Microsoft Windows
Retail Features
Gameplay-Single-player.png
Ratings
Galactic CivilizationsGalactic CivilizationsGalactic CivilizationsGalactic Civilizations
Technical Information
1.4
Retail Minimum Specifications
Notes
128 MB RAM, DirectX 8.1, Windows 98
CanadaUnited StatesMexico North American Release Date(s)
Microsoft Windows
March 262003
United Kingdom British Release Date(s)
Microsoft Windows
September 122003
Germany German Release Date(s)
Microsoft Windows
September 302003
Poland Polish Release Date(s)
Microsoft Windows
February 192004
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Achievements
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Galactic Civilizations (also known as GalCiv) is a turn-based strategy computer game developed by Stardock and released in March 2003. The game is a remake of the vintage OS/2 series. An expansion pack entitled Altarian Prophecy was released in July 2004. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006.

Gameplay[edit | edit source]

The goal of the game is to eventually dominate the galaxy. It is possible to achieve victory through war, cultural domination, diplomacy or by developing overwhelming advanced technology.

The most noteworthy feature of Galactic Civilizations is the AI. The computer players are surprisingly realistic and intelligent. However, there is no multi-player. The game requires the player to play as the humans, but they can be heavily modified. Each computer player has its own artificial intelligence routines, and they each have specific and noticeable personalities.

Plot[edit | edit source]

Story[edit | edit source]

The game is set in the future. Humankind has made contact with the 5 other major alien races. Space travel is risky and expensive, requiring huge jump gates which only permit travel between two specific points. Because space travel is so difficult, the galaxy remains mostly uncolonised. The humans make a great discovery - hyperdrive. It permits fast travel between any two stars. The humans share their discovery with the other five major races. All communication stops. The humans consider that sharing their discovery may have been a mistake. Now that the galaxy is open for exploration, there's going to be a rush to claim all the uncolonised worlds.

Civilizations[edit | edit source]

Terran Alliance[edit | edit source]

This is the civilization that the player must always use. It is fully customizable and re-nameable by the player. The AI will still refer to them as "human." The player can also choose any combination of party/racial modifiers, so they can pursue different styles of play and are not restricted by morality or belligerence.

Drengin Empire[edit | edit source]

A vile race. The Drengin are aggressive and military-oriented, making them dangerous in the small galaxy sizes though they lack long-term staying power in the larger ones.

Altarian Resistance[edit | edit source]

"Saintly crusaders" explains this civilization's intentions. The Altarians look just like Terrans, but have "psychic" powers. Though they are Pure Good, the Altarians are quick to destroy any Evil civilization unless said society is providing, through trade, much of their income.

Arcean Empire[edit | edit source]

"Unbiased" probably best describes the Arceans, as they are considered to be a neutral civilization. Neither good nor evil, the Arceans are the least biased race in the galaxy and don't take other civilizations' moralities into consideration in the midst of diplomacy.

Yor Collective[edit | edit source]

A race of evil machines that want to destroy all life in the galaxy.

Torian Confederation[edit | edit source]

A race of aliens, the Torians are (in the standard game) Chaotic Good. The Torians quickly developed a civilization — and were taken over by the Drengin. After vanquishing the Drengin on their homeworld, the Torians started their new civilization.

Two new races were added into the game via the Altarian Prophecy expansion pack.

Dominion of the Korx[edit | edit source]

A pure evil mercantile race, the Korx are (in the standard game) similar to the Arceans in that they appear to have a middle-term thinking pattern. Little is really known about the Korx, but this perhaps spawns from the fact that they were once a Minor Race.

Drath Legion[edit | edit source]

A mysterious reptilian race that appears to hold a grudge against the Altarians, and are stated to be Pure Evil.

Development and distribution[edit | edit source]

Development[edit | edit source]

  • Galactic Civilizations was first developed for OS/2 in April 1993 by Brad Wardell. Although revenue from the initial OS/2 release was never paid by the bankrupt publisher,[1] popular support encouraged Stardock to release Shipyards, an add-on pack that allowed users to design their own starships, and this provided enough revenue to support further development, with a simplified version being sold to IBM in 1995 as Star Emperor.
  • Galactic Civilizations 2 was released later that year, adding several new concepts and tweaks. It was followed by another version of Shipyards (which added both the ship design feature and improved governors/AI), and an expansion pack in April 1997, before Stardock was forced to withdraw from significant OS/2 development with the loss of their market.

It is possible to run OS/2 versions of the game under emulation using Virtual PC.[2]

Release[edit | edit source]

Galactic Civilizations was originally distributed at retail and as part of Stardock's TotalGaming.net subscription service (then known as the Drengin Network).

Modding[edit | edit source]

Relative to its popularity, Galactic Civilizations has a large modder base, and modders typically turn out high quality modifications. Many aspects of the game are moddable, including ships, improvements, parties, and random events. For especially well-done mods, Stardock places a "Stardock Certified" sticker on their download page, ensuring there will not be compatibility problems.

Footnotes[edit | edit source]

References[edit | edit source]

External Links[edit | edit source]