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==Gals Panic S2== {{Infobox VG |width= |title=Gals Panic S2 |collapsible=yes |state= |show image= |image= |caption= |aspect ratio= |resolution= |developer= |publisher=[[Kaneko]] |distributor=[[Kaneko]] |license= |series=Gals Panic |engine= |version= |released={{flagicon|JPN}}1999-02-23 |genre=puzzle |modes=Up to 2 players simultaneously |ratings= |platforms= |media= |requirements= |input=Joystick |designer= |writer= |artist= |composer= |cabinet=Upright |arcade system=Kaneko Super NOVA System |cpu=[[Hitachi SH-2]] (28.638MHz) |sound=YMZ280B @ 16.6MHz (APU), stereo |display=[[Raster graphics|Raster]], standard resolution 320x240 }} ===Enemies=== *Snake *Orb *Circle ===Panic attack=== Panic attack system is change again such that it is triggered whenever Powerup item is captured. The strength of the attack depends on how many Powerup items are captured at once. ===EXTRA CHANGE=== The EXTRA CHANGE system was slightly altered. After collecting E, X, T, R, A coins, coins C, H, A, N, G, E pop out from the spot where the last coin in the EXTRA set was captured. Background changes only after the second set of coins are collected before capturing at least 80% silhouette. ===Items=== When player loses a life, collected items are now stayed at around the spot where the cursor was destroyed, but arranged in a predefined grid. *Powerup: Uses panic attack power. *Speedup: Increases player's speed. *Dash: Temporarily increases player's speed to maximum. *EXTRA, CHANGE: Causes background to change when both sets are collected. *Bomber: Causes a temporary expanding explosion around player's cursor. Non-boss enemies are destroyed upon contact, while bosses are pushed back, immobilized, or even shrunk when hit by explosion. *Small: Temporarily shrinks enemies. *Stop: Temporarily immobilizes enemies. *Phone: When collected, a code is given after completing current stage. Phone randomly jumps to a different uncaptured background location at a time interval. ===Stages=== In single player mode, the game initially has 8 stages, but an extra stage is added for every 100% silhouette capture. The number of stages can be extended to a maximum of 12. During stage selection, 2 normal models swap positions at random, until only 1 stage remains. After unlocking 2 stages, a random normal model is switched to R2X-G775 Nanako, then it randomly swaps position with another unchallenged stage at regular time interval until Nanako is completed. If there is only 1 stage left and Nanako is not challenged, Nanako switches with the other girl at regular time interval. In stage 12 or Nanako stage, there are 2 bosses in the game. Bonus games occur after every 3 stages, but are different from S. If a stage is incomplete before time runs out, the stage is restarted. Time can be replenished by continuing (which resets timer to 120), or dying when remaining time is under 40 seconds (which adds 30 seconds to timer). ===Models=== As in S, there are 13 models in this game, but only at most 12 are playable within 1 game. However, male models are no longer exist in this game. However, twin model was introduced as Rui & Ruri Futaba. *Yukiko Shimamura *Tomoko Aida *Yumiko Shiraishi *Rumiko Takeda *Seina Amatsuka *Yurika Saito *Megumi Hayasaka *Akemi Shinjo *Chiharu Kawakita *Jennifer Matsuzaki *Reiko Kazumi *Rui & Ruri Futaba *RZX-G775 Nanako ====Show Time==== Show time deluxe is now named DX Showtime. ===2-player VS mode=== The VS mode was included in addition to the cooperative mode found in GP3 and prequels. In VS mode, there is only 1 round. The round starts with a random girl background with both players on different but equally sized areas of captured backgrounds. A colour bar on top indicates the amount of background each player has captured. Linking disjointed background causes both areas be owned by the player. When a player captures a large piece of uncaptured background at once such that letter appears, the player shoots a homing laser to the other player, causing the other player to lose a life. The game ends if at least one side loses all lives, or the stage is completed with at least 80% captured area. If one side loses all lives, the other side with remaining lives win. If the stage is completed with at least 80% captured area, the side with most captured area wins. ===2-player COMBI mode=== In cooperative mode, a player cannot take the life of the other by trapping other player in a captured background. ===English version=== An English version was released for Asian market. In addition to English interface, there are following changes: *The phone feature was removed from game play. As a result, the intro no longer includes references the hot line phone number. However, the phone sound can still be heard in service mode sound test. *Only 3 sets of English voices are used within single player game. In each voice set, attack voices are reduced to 1. In addition, there are only 3 different losing text quotes from the models. However, this does not affect the voices in Showtime and intro speeches, which are still unique to each stage. English and Japanese voice samples can be heard in service mode, for both Japanese and English versions of the game. *In character bio screen, the designer, voice actress, profession fields are replaced by age, weight, and body sizes fields. *In Rumiko Takeda stage, the intro speech was shortened so that only part of the speech is spoken. However, in service mode, the entire English voice can still be heard, which is stored in 2 separate samples. ===Marketing=== In the Japanese version of the game, Super Kaneko Dial system is introduced, which features a model-specific code is earned by capturing the phone in a stage. After completing the stage, the game character tells player to dial a specific phone number and use the code appear on screen. In addition, completing all stages or all stages with 100% captured silhouette cause different codes to be shown. The phone service allows dialer to obtain private information about the characters and hear their conversations. Super Kaneko Dial is currently out of service.
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