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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake

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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake
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Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake cover art
Basic Information
Type(s)
Video Game
[[Konami[1]]][[Category:Konami[1]]]
[[Konami[1]]][[Category:Konami[1]]]
Commercial
Action[1]
24-megabit cartridge
Game controller(s)
NES[1]
Awards | Changelog | Cheats | Codes | Codex
Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough

Ganbare Goemon Kirakira Dōchū: Boku ga Dancer ni Natta Wake (がんばれゴエモン きらきら道中~僕がダンサーになった理由~?) is the fourth Ganbare Goemon game released for the Super Famicom on December 22, 1995.[2] At the request of Impact, Goemon and his friends travel to several planets in order to defeat the evil commander Harakiri Seppukumaru. The game introduced the "Oni Oni Rendezvous" and title themes which would be used in later titles. The anime based on the series also uses some elements from this game, including the appearance of Seppukumaru and his followers.

Kirakira Dōchū returns to the map-based gaming of Ganbare Goemon 2 and the inclusion of mini-games. Each character is assigned a different world, with several side-scrolling levels and 1-2 towns. Each world has a castle stage, in which the boss fights consist of mini-games. The game also features voice-acting.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Game information. GameFAQs. Retrieved on 2010-07-17
  2. Ganbare Goemon Kirakira Dōchū. Gamespot. Retrieved on 2007-01-12