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Gary Grigsby's Pacific War
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Gary Grigsby's Pacific War
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===Game concepts=== [[Logistic]] simulation consists of "supplies", representing food, fuel, ammunition and spare parts. Supply is an important factor - an infantry division that has no supplies will surrender in short order. The Japanese player needs to also be concerned with delivering [[oil]] and resources to the home islands, to keep Japanese industry running. The computer handles most of this automatically, but the game also allows a player to manually move oil, resources, fuel, and supplies by using merchant shipping. Each side has production every turn of new ships, aircraft, and generic armor/artillery/infantry replacements. This takes place in factories in Japan, the USA, and to a lesser extent in England, Australia, China and India. Over the course of the game, newer ship and aircraft types will become available at approximately the historical date they were produced. The player will sometimes be given the option of upgrading, or may do so manually. The player may also manually change factory types if desired. [[Strategic bombing]] can destroy factories or even kill civilians. The Allies will also automatically conduct research for the [[atomic bomb]] each turn. Damaged ships and aircraft may be repaired each turn. Air and land formations (including carrier air groups) each have a numerical experience rating, ranging from "green" to "elite". This rating has significant benefits to a units' effectiveness as it increases. Air units may actually be assigned "training" missions to increase this rating. During the automated supply phase of each players' turn, submarine attacks versus merchant shipping are resolved by the computer, as are [[anti-submarine warfare|ASW]] operations by escort vessels and aircraft patrols.
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