|[[Raster, standard resolution, 19 inch, horizontal]]|
|Arcade, ZX Spectrum, Amiga, Amstrad CPC, Arcade, Atari ST, Commodore 64, Game Boy and NES|
|8-way Joystick, 2 buttons|
|North American Release Date(s)|
|Awards | Changelog | Cheats | Codes |
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live
Overview[edit | edit source]
The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; the players being differentiated by colors. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior".
In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90°. Level 100 was the winning design from a public competition. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.
New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and exits which flashed from functioning to non-functioning. This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.
Port versions[edit | edit source]
Gauntlet II was ported to many home video game systems, but found the most popularity on home computers. The ports have very few differences except their two known box arts, the ports were released in the USA by Mindscape and Europe by U.S. Gold. A port of the Gauntlet II arcade game is also available for download on the PlayStation 3.
References[edit | edit source]
[edit | edit source]
- Gauntlet II at Museum of the Game
- Gauntlet II at MobyGames
- Gauntlet II at the Open Directory Project
- Gauntlet II at World of Spectrum