|Eidos Interactive, UFO Interactive|
|Download & Retail|
|PlayStation 3, Wii and Microsoft Windows|
|PlayStation Network, Steam|
|North American Release Date(s)|
September 25, 2008
October 27, 2009
|Achievements | Awards | Changelog | Cheats |
Codes | Codex | Compatibility | Covers | Credits | DLC
Help | Localization | Manifest | Modding | Patches
Ratings | Reviews | Screenshots | Soundtrack
Videos | Walkthrough
Geon is a multiplayer-oriented action arcade video game developed by independent software developer Strawdog Studios. The initial version of the game was originally released as "Geon: Emotions" for the Xbox 360's XBLA service in September 2007.
The title has since been updated, improved and was released on 25 September 2008 via the PlayStation 3's PlayStation Store. The Wii version of the game was released on October 27, 2009 and the PC version via Steam will be released sometime in 2009.
Gameplay[edit | edit source]
Geon is a fast-paced arcade game that requires players to take control of an emotion-themed cube and direct it around a semi-transparent pellet covered grid. The cube collects the pellets and the aim of the game is to fill the cube with pellets and then deposit them in your opponent's goal. Scoring five 'goals' against your opponent (either human or computer controlled) wins the game.
Each grid has two sides, and the game begins with players being placed on opposite sides of the grid (not opposite ends). Players are not restricted to their 'home' side, and may traverse to the edge of the grid to 'flip' over to their opponents side at any time.
In order to score a goal, each cube must first be 'charged' with energy. This is achieved by collecting small pellets of energy that are distributed over each grid in a manner similar to Pac-Man. Once charged, the player is unable to collect further pellets and must attempt to score a goal by landing on the central goal area on their opponents side of the grid. (Players cannot collect their opponents pellets.)
In order to gain an advantage in the competition, players can collect and deploy 'powerballs' that are available on the grids. The powerball available will depend on which emotion the player selected to play with. In addition to these emotion specific powerballs the Geon cube has a shield and a jump attack, which can be used to disrupt your opponents collecting. Note: The shield and attack are new to Geon and were not in the original Geon: Emotions released for XBLA.
Emotions[edit | edit source]
The game is based around a central theme of eight select emotions, each of which have an associated avatar, music track, and powerball advantage. Players must choose an emotion before each game is played. Each emotion corresponds to a powerball; picking up and using the corresponding powerball gives a stronger effect.
Grids[edit | edit source]
The game contains 32 unique 2-player grids, that reveal a variety of obstacles like loops, bounce pads, lifts, platforms and switches.
There are an additional four grids specifically for 4-player games.
Game Modes[edit | edit source]
Single Player[edit | edit source]
- Duel - Human vs Computer, any grid
- Time Attack - In this mode, grids are played in sequence and the player must beat the computer and win the game within a target time to win awards and unlock mini-games
- League Mode - This mode was not in the original version of Geon: Emotions
- Mini Games - The game has 8 mini-game challenges
Split Screen Multiplayer[edit | edit source]
- Duel - Human vs Human in a 2-way split screen match
- Team Geon - In this mode, two teams of 2 humans play against each other in a 4-way split screen match
- Last Man Standing - Four human players must compete against each other to score goals. In each round the last player to score a goal is eliminated
Online Multiplayer[edit | edit source]
- Duel - Challenge an opponent on PlayStation Network or Xbox Live
- Team Geon - Four PlayStation Network or Xbox Live players divide into two teams to play a match
- Last Man Standing - Four PlayStation Network or Xbox Live players compete to score goals and avoid elimination