Get Outta My Face
Get Outta My Face is an arcade game designed by Will Brierly owner of Snowrunner Productions.
Gameplay[edit | edit source]
The object of the game is to survive until the clock in the upper right hand corner(called the Countdown) reaches zero. You do this by moving around the stage, knocking down walls, and using your surroundings to keep yourself safe. There are no weapons in the game so you must use your surroundings and the physics in each level to survive. When the countdown reaches zero you are then transported to the next stage. Throughout each level, malicious cubes attack you and set off traps to stop your progress. If you are hit by any of these cubes 4 times your character dies or as it is called in the game you are "deleted" Every 5 levels there is a cut scene that tells more of the story. And as you progress throughout the game, "Blue" moves faster and the levels become more challenging.
Scoring[edit | edit source]
Scoring in Get Outta My Face is based on the character's movement throughout each level. When the player moves in any direction or leans into objects the score is increased. In each level there are areas that are safer then other, this gives the player a balance between surviving to get to the next level and moving around to obtain the high score.
Characters[edit | edit source]
You play as a blue cube named "Blue". In the year 5047 everything in the universe has been downloaded into cubes for storage. One day all these storage materials merged to form a life. And that is how Blue came to life. Throughout the game you are trying to figure out what you are doing here, and why. Because your face is on the top of the cube, it can't see anything. It talks about how it feels something moving it(sometimes thought to be referring to the player playing the game) and Blue sometimes talks about looking into the "Dark black sky" and seeing a face. This is thought to refer to the person playing the arcade game.
There are many different types of enemies throughout the game who try to "Delete" you. They knock you off the stage, and bump into you removing health. Sometimes they will set off traps which set off bombs that blow up the entire level. The reason they are after you is revealed as you complete the game.
Story[edit | edit source]
The year is 5047.
All forms of life have been downloaded onto new storage materials called “life cubes.”
Over time, the minds and souls of all the downloaded merged into one living file.
They named themselves “Blue.”
Wandering the storage field, Blue realized it wasn’t alone.
Other life cubes formed, made from broken files and viruses.
These digital zombies wander the storage fields looking for nothing but to delete Blue.
There are many things going on in Blue’s collective mind at every moment:
How did we form into one living file?
Where does this storage field exist in space and time?
But at the moment Blue can only think one thing….
GET OUTTA MY FACE!!!!
Trivia[edit | edit source]
- In 2008 the original prototype premiered at the AS220 Fool's Ball in Providence Rhode Island
- Get Outta My Face was featured in the pilot episode of the television show OU2
- In 2009 the original Get Outta My Face Cabinet was on the Ctrl Alt Del Digital Overload
- In 2009 Get Outta My Face premiered nationally at SXSW Interactive ScreenBurn Arcade
[edit | edit source]
- Official Get Outta My Face Arcade Website
- Interview with Will Brierly on Joystiq.com
- Arcade Hero's
- Radio interview with Will Brierly
- Interview with 8BitFix.com
- Video footage of Get Outta My Face
- Interview with developer Will Brierly for Make Magazine
- Will Brierly on NPR's "All Things Considered"
References[edit | edit source]
Vending Times Magazine February Issue article titled "Video Games of 2009"