Ghetto Golf

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Ghetto Golf
Basic Information
Video Game
Digital Distribution
Gamepad, Keyboard, Mouse
PlayStation 3, Xbox 360 and Microsoft Windows
Technical Information
Unreal Engine 3
Awards | Changelog | Cheats | Codes
Codex | Compatibility | Covers | Credits | DLC | Help
Localization | Manifest | Modding | Patches | Ratings
Reviews | Screenshots | Soundtrack
Videos | Walkthrough
GOG | In-Game | Origin | PlayStation Trophies | Retro
Steam | Xbox Live

Ghetto Golf was a video game in development by IllFonic and is designed by Kedhrin Gonzalez. It was created by Grammy winning artist and producer Raphael Saadiq. It has been rumored to be slated for release in late 2010.

Development[edit | edit source]

A prototype version of Ghetto Golf was shown to select press and publishers behind closed doors at the Game Developers Conference in San Francisco on March, 2009. MTV's Multiplayer blogger Stephen Totilo introduced the Ghetto Golf prototype to the world in April, 2009.[1] This instantly sparked a worldwide interest with consumers and press leading to an article in Famitsu's Xbox 360 magazine. On June 2–4, 2009 IllFonic showed off Ghetto Golf's multiplayer game mode "Golf Gangs" behind closed doors in downtown Los Angeles during the E3 expo to select video game, movie, and music industry people. The prototype version was made as an Unreal Tournament 3 Mod for internal evaluation, market analysis, and proof of concept.

In August, 2009 IllFonic announced it had moved into full production on Ghetto Golf for the Xbox 360, PlayStation 3, and PC. Ghetto Golf is currently being developed by IllFonic's Denver based studio consisting of only six developers while using a small amount of outsourcing. Towards the middle of development IllFonic is looking to staff up to ten full-time developers. The games design is led by Kedhrin Gonzalez and Executive Produced by Charles Brungardt and Raphael Saadiq. Programming is led by Paul Jackson while the art team is led by Chris Holden. Using the award winning Unreal Engine 3 video game engine and combining it with IllFonic's unique development pipeline has allowed the team to excel at development while maintaining a small number of developers. IllFonic also has a 10,000 sq ft (930 m2) Los Angeles based recording studio, motion capture studio, production office, and publishing headquarters. In addition to being the creator of Ghetto Golf, Raphael Saadiq will be lending his musical talents along with some unannounced producer friends of his for the Ghetto Golf Soundtrack.

Development Team[edit | edit source]

Creator / Executive Producer / Soundtrack Supervisor - Raphael Saadiq
Executive Producer / Programmer - Charles Brungardt
Lead Designer - Kedhrin Gonzalez
Lead Programmer - Paul Jackson
Lead Artist - Chris Holden
Animator - James "Fish" Haynes
Character Modeler - Eugene Tay

References[edit | edit source]

External links[edit | edit source]